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+// Copyright (C) MongoDB, Inc. 2017-present.
+//
+// Licensed under the Apache License, Version 2.0 (the "License"); you may
+// not use this file except in compliance with the License. You may obtain
+// a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
+
+// Package bson is a library for reading, writing, and manipulating BSON. The
+// library has two families of types for representing BSON.
+//
+// The Raw family of types is used to validate and retrieve elements from a slice of bytes. This
+// type is most useful when you want do lookups on BSON bytes without unmarshaling it into another
+// type.
+//
+// Example:
+// var raw bson.Raw = ... // bytes from somewhere
+// err := raw.Validate()
+// if err != nil { return err }
+// val := raw.Lookup("foo")
+// i32, ok := val.Int32OK()
+// // do something with i32...
+//
+// The D family of types is used to build concise representations of BSON using native Go types.
+// These types do not support automatic lookup.
+//
+// Example:
+// bson.D{{"foo", "bar"}, {"hello", "world"}, {"pi", 3.14159}}
+//
+//
+// Marshaling and Unmarshaling are handled with the Marshal and Unmarshal family of functions. If
+// you need to write or read BSON from a non-slice source, an Encoder or Decoder can be used with a
+// bsonrw.ValueWriter or bsonrw.ValueReader.
+//
+// Example:
+// b, err := bson.Marshal(bson.D{{"foo", "bar"}})
+// if err != nil { return err }
+// var fooer struct {
+// Foo string
+// }
+// err = bson.Unmarshal(b, &fooer)
+// if err != nil { return err }
+// // do something with fooer...
+package bson