| Commit message (Collapse) | Author | Age | Files | Lines |
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The idea is to use a Layered Asset File-system (modules/assetfs/layered.go)
For example: when there are 2 layers: "custom", "builtin", when access
to asset "my/page.tmpl", the Layered Asset File-system will first try to
use "custom" assets, if not found, then use "builtin" assets.
This approach will hugely simplify a lot of code, make them testable.
Other changes:
* Simplify the AssetsHandlerFunc code
* Simplify the `gitea embedded` sub-command code
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Co-authored-by: Jason Song <i@wolfogre.com>
Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
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Change all license headers to comply with REUSE specification.
Fix #16132
Co-authored-by: flynnnnnnnnnn <flynnnnnnnnnn@github>
Co-authored-by: John Olheiser <john.olheiser@gmail.com>
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Go 1.17 and later use modern `//go:build` constraints, the old `// +build:` constraints should be removed.
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* Add bundle download
Signed-off-by: jolheiser <john.olheiser@gmail.com>
* Fix fmt
Signed-off-by: jolheiser <john.olheiser@gmail.com>
* Fix build tags
Signed-off-by: jolheiser <john.olheiser@gmail.com>
* Download specific commit
Signed-off-by: jolheiser <john.olheiser@gmail.com>
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Introduce 'make svg' which calls a node script that compiles svg files
to `public/img/svg`. These files are vendored to not create a dependency
on Node for the backend build.
On the frontend side, configure webpack using `raw-loader` so SVGs can
be imported as string.
Also moved our existing SVGs to web_src/svg for consistency.
Fixes: https://github.com/go-gitea/gitea/issues/11618
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