blob: 48f76635ff94376da71c892d1e0c757b902b2393 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
|
// Copyright 2019 The Gitea Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package graceful
import (
"time"
"code.gitea.io/gitea/modules/log"
"code.gitea.io/gitea/modules/setting"
)
type state uint8
const (
stateInit state = iota
stateRunning
stateShuttingDown
stateTerminate
)
// There are three places that could inherit sockets:
//
// * HTTP or HTTPS main listener
// * HTTP redirection fallback
// * SSH
//
// If you add an additional place you must increment this number
// and add a function to call manager.InformCleanup if it's not going to be used
const numberOfServersToCreate = 3
// Manager represents the graceful server manager interface
var Manager *gracefulManager
func init() {
Manager = newGracefulManager()
}
func (g *gracefulManager) doShutdown() {
if !g.setStateTransition(stateRunning, stateShuttingDown) {
return
}
g.lock.Lock()
close(g.shutdown)
g.lock.Unlock()
if setting.GracefulHammerTime >= 0 {
go g.doHammerTime(setting.GracefulHammerTime)
}
go func() {
g.WaitForServers()
<-time.After(1 * time.Second)
g.doTerminate()
}()
}
func (g *gracefulManager) doHammerTime(d time.Duration) {
time.Sleep(d)
select {
case <-g.hammer:
default:
log.Warn("Setting Hammer condition")
close(g.hammer)
}
}
func (g *gracefulManager) doTerminate() {
if !g.setStateTransition(stateShuttingDown, stateTerminate) {
return
}
g.lock.Lock()
close(g.terminate)
g.lock.Unlock()
}
// IsChild returns if the current process is a child of previous Gitea process
func (g *gracefulManager) IsChild() bool {
return g.isChild
}
// IsShutdown returns a channel which will be closed at shutdown.
// The order of closure is IsShutdown, IsHammer (potentially), IsTerminate
func (g *gracefulManager) IsShutdown() <-chan struct{} {
g.lock.RLock()
if g.shutdown == nil {
g.lock.RUnlock()
g.lock.Lock()
if g.shutdown == nil {
g.shutdown = make(chan struct{})
}
defer g.lock.Unlock()
return g.shutdown
}
defer g.lock.RUnlock()
return g.shutdown
}
// IsHammer returns a channel which will be closed at hammer
// The order of closure is IsShutdown, IsHammer (potentially), IsTerminate
// Servers running within the running server wait group should respond to IsHammer
// if not shutdown already
func (g *gracefulManager) IsHammer() <-chan struct{} {
g.lock.RLock()
if g.hammer == nil {
g.lock.RUnlock()
g.lock.Lock()
if g.hammer == nil {
g.hammer = make(chan struct{})
}
defer g.lock.Unlock()
return g.hammer
}
defer g.lock.RUnlock()
return g.hammer
}
// IsTerminate returns a channel which will be closed at terminate
// The order of closure is IsShutdown, IsHammer (potentially), IsTerminate
// IsTerminate will only close once all running servers have stopped
func (g *gracefulManager) IsTerminate() <-chan struct{} {
g.lock.RLock()
if g.terminate == nil {
g.lock.RUnlock()
g.lock.Lock()
if g.terminate == nil {
g.terminate = make(chan struct{})
}
defer g.lock.Unlock()
return g.terminate
}
defer g.lock.RUnlock()
return g.terminate
}
// ServerDone declares a running server done and subtracts one from the
// running server wait group. Users probably do not want to call this
// and should use one of the RunWithShutdown* functions
func (g *gracefulManager) ServerDone() {
g.runningServerWaitGroup.Done()
}
// WaitForServers waits for all running servers to finish. Users should probably
// instead use AtTerminate or IsTerminate
func (g *gracefulManager) WaitForServers() {
g.runningServerWaitGroup.Wait()
}
// WaitForTerminate waits for all terminating actions to finish.
// Only the main go-routine should use this
func (g *gracefulManager) WaitForTerminate() {
g.terminateWaitGroup.Wait()
}
func (g *gracefulManager) getState() state {
g.lock.RLock()
defer g.lock.RUnlock()
return g.state
}
func (g *gracefulManager) setStateTransition(old, new state) bool {
if old != g.getState() {
return false
}
g.lock.Lock()
if g.state != old {
g.lock.Unlock()
return false
}
g.state = new
g.lock.Unlock()
return true
}
func (g *gracefulManager) setState(st state) {
g.lock.Lock()
defer g.lock.Unlock()
g.state = st
}
// InformCleanup tells the cleanup wait group that we have either taken a listener
// or will not be taking a listener
func (g *gracefulManager) InformCleanup() {
g.createServerWaitGroup.Done()
}
|