1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
|
// +build windows
// Copyright 2019 The Gitea Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
// This code is heavily inspired by the archived gofacebook/gracenet/net.go handler
package graceful
import (
"context"
"os"
"strconv"
"sync"
"time"
"code.gitea.io/gitea/modules/log"
"code.gitea.io/gitea/modules/setting"
"golang.org/x/sys/windows/svc"
"golang.org/x/sys/windows/svc/debug"
)
// WindowsServiceName is the name of the Windows service
var WindowsServiceName = "gitea"
const (
hammerCode = 128
hammerCmd = svc.Cmd(hammerCode)
acceptHammerCode = svc.Accepted(hammerCode)
)
// Manager manages the graceful shutdown process
type Manager struct {
ctx context.Context
isChild bool
lock *sync.RWMutex
state state
shutdown chan struct{}
hammer chan struct{}
terminate chan struct{}
done chan struct{}
runningServerWaitGroup sync.WaitGroup
createServerWaitGroup sync.WaitGroup
terminateWaitGroup sync.WaitGroup
}
func newGracefulManager(ctx context.Context) *Manager {
manager := &Manager{
isChild: false,
lock: &sync.RWMutex{},
ctx: ctx,
}
manager.createServerWaitGroup.Add(numberOfServersToCreate)
manager.start()
return manager
}
func (g *Manager) start() {
// Make channels
g.terminate = make(chan struct{})
g.shutdown = make(chan struct{})
g.hammer = make(chan struct{})
g.done = make(chan struct{})
// Set the running state
g.setState(stateRunning)
if skip, _ := strconv.ParseBool(os.Getenv("SKIP_MINWINSVC")); skip {
return
}
// Make SVC process
run := svc.Run
isInteractive, err := svc.IsAnInteractiveSession()
if err != nil {
log.Error("Unable to ascertain if running as an Interactive Session: %v", err)
return
}
if isInteractive {
run = debug.Run
}
go run(WindowsServiceName, g)
}
// Execute makes Manager implement svc.Handler
func (g *Manager) Execute(args []string, changes <-chan svc.ChangeRequest, status chan<- svc.Status) (svcSpecificEC bool, exitCode uint32) {
if setting.StartupTimeout > 0 {
status <- svc.Status{State: svc.StartPending}
} else {
status <- svc.Status{State: svc.StartPending, WaitHint: uint32(setting.StartupTimeout / time.Millisecond)}
}
// Now need to wait for everything to start...
if !g.awaitServer(setting.StartupTimeout) {
return false, 1
}
// We need to implement some way of svc.AcceptParamChange/svc.ParamChange
status <- svc.Status{
State: svc.Running,
Accepts: svc.AcceptStop | svc.AcceptShutdown | acceptHammerCode,
}
waitTime := 30 * time.Second
loop:
for {
select {
case <-g.ctx.Done():
g.doShutdown()
waitTime += setting.GracefulHammerTime
break loop
case change := <-changes:
switch change.Cmd {
case svc.Interrogate:
status <- change.CurrentStatus
case svc.Stop, svc.Shutdown:
g.doShutdown()
waitTime += setting.GracefulHammerTime
break loop
case hammerCode:
g.doShutdown()
g.doHammerTime(0 * time.Second)
break loop
default:
log.Debug("Unexpected control request: %v", change.Cmd)
}
}
}
status <- svc.Status{
State: svc.StopPending,
WaitHint: uint32(waitTime / time.Millisecond),
}
hammerLoop:
for {
select {
case change := <-changes:
switch change.Cmd {
case svc.Interrogate:
status <- change.CurrentStatus
case svc.Stop, svc.Shutdown, hammerCmd:
g.doHammerTime(0 * time.Second)
break hammerLoop
default:
log.Debug("Unexpected control request: %v", change.Cmd)
}
case <-g.hammer:
break hammerLoop
}
}
return false, 0
}
// RegisterServer registers the running of a listening server.
// Any call to RegisterServer must be matched by a call to ServerDone
func (g *Manager) RegisterServer() {
g.runningServerWaitGroup.Add(1)
}
func (g *Manager) awaitServer(limit time.Duration) bool {
c := make(chan struct{})
go func() {
defer close(c)
g.createServerWaitGroup.Wait()
}()
if limit > 0 {
select {
case <-c:
return true // completed normally
case <-time.After(limit):
return false // timed out
case <-g.IsShutdown():
return false
}
} else {
select {
case <-c:
return true // completed normally
case <-g.IsShutdown():
return false
}
}
}
|