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// Copyright 2019 The Gitea Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package queue
import (
"context"
"encoding/json"
"fmt"
"reflect"
"sort"
"sync"
"time"
"code.gitea.io/gitea/modules/log"
)
var manager *Manager
// Manager is a queue manager
type Manager struct {
mutex sync.Mutex
counter int64
Queues map[int64]*ManagedQueue
}
// ManagedQueue represents a working queue inheriting from Gitea.
type ManagedQueue struct {
mutex sync.Mutex
QID int64
Queue Queue
Type Type
Name string
Configuration interface{}
ExemplarType string
Pool ManagedPool
counter int64
PoolWorkers map[int64]*PoolWorkers
}
// ManagedPool is a simple interface to get certain details from a worker pool
type ManagedPool interface {
AddWorkers(number int, timeout time.Duration) context.CancelFunc
NumberOfWorkers() int
MaxNumberOfWorkers() int
SetMaxNumberOfWorkers(int)
BoostTimeout() time.Duration
BlockTimeout() time.Duration
BoostWorkers() int
SetSettings(maxNumberOfWorkers, boostWorkers int, timeout time.Duration)
}
// ManagedQueueList implements the sort.Interface
type ManagedQueueList []*ManagedQueue
// PoolWorkers represents a working queue inheriting from Gitea.
type PoolWorkers struct {
PID int64
Workers int
Start time.Time
Timeout time.Time
HasTimeout bool
Cancel context.CancelFunc
}
// PoolWorkersList implements the sort.Interface
type PoolWorkersList []*PoolWorkers
func init() {
_ = GetManager()
}
// GetManager returns a Manager and initializes one as singleton if there's none yet
func GetManager() *Manager {
if manager == nil {
manager = &Manager{
Queues: make(map[int64]*ManagedQueue),
}
}
return manager
}
// Add adds a queue to this manager
func (m *Manager) Add(queue Queue,
t Type,
configuration,
exemplar interface{},
pool ManagedPool) int64 {
cfg, _ := json.Marshal(configuration)
mq := &ManagedQueue{
Queue: queue,
Type: t,
Configuration: string(cfg),
ExemplarType: reflect.TypeOf(exemplar).String(),
PoolWorkers: make(map[int64]*PoolWorkers),
Pool: pool,
}
m.mutex.Lock()
m.counter++
mq.QID = m.counter
mq.Name = fmt.Sprintf("queue-%d", mq.QID)
if named, ok := queue.(Named); ok {
mq.Name = named.Name()
}
m.Queues[mq.QID] = mq
m.mutex.Unlock()
log.Trace("Queue Manager registered: %s (QID: %d)", mq.Name, mq.QID)
return mq.QID
}
// Remove a queue from the Manager
func (m *Manager) Remove(qid int64) {
m.mutex.Lock()
delete(m.Queues, qid)
m.mutex.Unlock()
log.Trace("Queue Manager removed: QID: %d", qid)
}
// GetManagedQueue by qid
func (m *Manager) GetManagedQueue(qid int64) *ManagedQueue {
m.mutex.Lock()
defer m.mutex.Unlock()
return m.Queues[qid]
}
// ManagedQueues returns the managed queues
func (m *Manager) ManagedQueues() []*ManagedQueue {
m.mutex.Lock()
mqs := make([]*ManagedQueue, 0, len(m.Queues))
for _, mq := range m.Queues {
mqs = append(mqs, mq)
}
m.mutex.Unlock()
sort.Sort(ManagedQueueList(mqs))
return mqs
}
// Workers returns the poolworkers
func (q *ManagedQueue) Workers() []*PoolWorkers {
q.mutex.Lock()
workers := make([]*PoolWorkers, 0, len(q.PoolWorkers))
for _, worker := range q.PoolWorkers {
workers = append(workers, worker)
}
q.mutex.Unlock()
sort.Sort(PoolWorkersList(workers))
return workers
}
// RegisterWorkers registers workers to this queue
func (q *ManagedQueue) RegisterWorkers(number int, start time.Time, hasTimeout bool, timeout time.Time, cancel context.CancelFunc) int64 {
q.mutex.Lock()
defer q.mutex.Unlock()
q.counter++
q.PoolWorkers[q.counter] = &PoolWorkers{
PID: q.counter,
Workers: number,
Start: start,
Timeout: timeout,
HasTimeout: hasTimeout,
Cancel: cancel,
}
return q.counter
}
// CancelWorkers cancels pooled workers with pid
func (q *ManagedQueue) CancelWorkers(pid int64) {
q.mutex.Lock()
pw, ok := q.PoolWorkers[pid]
q.mutex.Unlock()
if !ok {
return
}
pw.Cancel()
}
// RemoveWorkers deletes pooled workers with pid
func (q *ManagedQueue) RemoveWorkers(pid int64) {
q.mutex.Lock()
pw, ok := q.PoolWorkers[pid]
delete(q.PoolWorkers, pid)
q.mutex.Unlock()
if ok && pw.Cancel != nil {
pw.Cancel()
}
}
// AddWorkers adds workers to the queue if it has registered an add worker function
func (q *ManagedQueue) AddWorkers(number int, timeout time.Duration) context.CancelFunc {
if q.Pool != nil {
// the cancel will be added to the pool workers description above
return q.Pool.AddWorkers(number, timeout)
}
return nil
}
// NumberOfWorkers returns the number of workers in the queue
func (q *ManagedQueue) NumberOfWorkers() int {
if q.Pool != nil {
return q.Pool.NumberOfWorkers()
}
return -1
}
// MaxNumberOfWorkers returns the maximum number of workers for the pool
func (q *ManagedQueue) MaxNumberOfWorkers() int {
if q.Pool != nil {
return q.Pool.MaxNumberOfWorkers()
}
return 0
}
// BoostWorkers returns the number of workers for a boost
func (q *ManagedQueue) BoostWorkers() int {
if q.Pool != nil {
return q.Pool.BoostWorkers()
}
return -1
}
// BoostTimeout returns the timeout of the next boost
func (q *ManagedQueue) BoostTimeout() time.Duration {
if q.Pool != nil {
return q.Pool.BoostTimeout()
}
return 0
}
// BlockTimeout returns the timeout til the next boost
func (q *ManagedQueue) BlockTimeout() time.Duration {
if q.Pool != nil {
return q.Pool.BlockTimeout()
}
return 0
}
// SetSettings sets the setable boost values
func (q *ManagedQueue) SetSettings(maxNumberOfWorkers, boostWorkers int, timeout time.Duration) {
if q.Pool != nil {
q.Pool.SetSettings(maxNumberOfWorkers, boostWorkers, timeout)
}
}
func (l ManagedQueueList) Len() int {
return len(l)
}
func (l ManagedQueueList) Less(i, j int) bool {
return l[i].Name < l[j].Name
}
func (l ManagedQueueList) Swap(i, j int) {
l[i], l[j] = l[j], l[i]
}
func (l PoolWorkersList) Len() int {
return len(l)
}
func (l PoolWorkersList) Less(i, j int) bool {
return l[i].Start.Before(l[j].Start)
}
func (l PoolWorkersList) Swap(i, j int) {
l[i], l[j] = l[j], l[i]
}
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