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// +build go1.16
package render
import (
"embed"
"io/fs"
"path/filepath"
)
// EmbedFileSystem implements FileSystem on top of an embed.FS
type EmbedFileSystem struct {
embed.FS
}
var _ FileSystem = &EmbedFileSystem{}
func (e *EmbedFileSystem) Walk(root string, walkFn filepath.WalkFunc) error {
return fs.WalkDir(e.FS, root, func(path string, d fs.DirEntry, _ error) error {
if d == nil {
return nil
}
info, err := d.Info()
if err != nil {
return err
}
return walkFn(path, info, err)
})
}
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