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author | Taemin Hong <taeminhong@outlook.com> | 2017-01-31 16:19:57 +0900 |
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committer | Taemin Hong <taeminhong@outlook.com> | 2017-01-31 16:27:41 +0900 |
commit | 0c0c3b6b859493bde50480f5a637d5fa8f8b2f0c (patch) | |
tree | 00e680afc836782fab5cea6634724cd68182db79 /Unity.gitignore | |
parent | 3c0d3149123c828133d66c483fe4340379ef7533 (diff) | |
download | gitignore-0c0c3b6b859493bde50480f5a637d5fa8f8b2f0c.tar.gz gitignore-0c0c3b6b859493bde50480f5a637d5fa8f8b2f0c.zip |
Unity: ignore Visual Studio 2015 cache directory
Since the version 5.2, Unity has used Visual Studio 2015 instead of MonoDevelop as default script editor in Windows.
This change may be helpful for Unity developers who use the recent version of Unity in Windows.
Diffstat (limited to 'Unity.gitignore')
-rw-r--r-- | Unity.gitignore | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Unity.gitignore b/Unity.gitignore index 6bffdb2e..b829399a 100644 --- a/Unity.gitignore +++ b/Unity.gitignore @@ -5,6 +5,9 @@ /[Bb]uilds/ /Assets/AssetStoreTools* +# Visual Studio 2015 cache directory +/.vs/ + # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ |