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authorTaemin Hong <taeminhong@outlook.com>2017-01-31 16:19:57 +0900
committerTaemin Hong <taeminhong@outlook.com>2017-01-31 16:27:41 +0900
commit0c0c3b6b859493bde50480f5a637d5fa8f8b2f0c (patch)
tree00e680afc836782fab5cea6634724cd68182db79 /Unity.gitignore
parent3c0d3149123c828133d66c483fe4340379ef7533 (diff)
downloadgitignore-0c0c3b6b859493bde50480f5a637d5fa8f8b2f0c.tar.gz
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Unity: ignore Visual Studio 2015 cache directory
Since the version 5.2, Unity has used Visual Studio 2015 instead of MonoDevelop as default script editor in Windows. This change may be helpful for Unity developers who use the recent version of Unity in Windows.
Diffstat (limited to 'Unity.gitignore')
-rw-r--r--Unity.gitignore3
1 files changed, 3 insertions, 0 deletions
diff --git a/Unity.gitignore b/Unity.gitignore
index 6bffdb2e..b829399a 100644
--- a/Unity.gitignore
+++ b/Unity.gitignore
@@ -5,6 +5,9 @@
/[Bb]uilds/
/Assets/AssetStoreTools*
+# Visual Studio 2015 cache directory
+/.vs/
+
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/