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* Add *.aab (#3414)Hiroto Kobayashi2020-05-191-0/+1
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* Add Unity's Addressables and Android's temp files. (#3311)JasperCiti2020-03-111-0/+6
| | | | | | | * Added Addressables. Prevent automatically generated addressable files to end up in Git. * Update .gitignore to exclude packed Addressables and Android auto-generated files.
* Update Unity.gitignore (#3297)Daniel Heim2020-02-091-0/+1
| | | | Unity 2020 introduces a new "UserSettings" top-level project folder. See https://forum.unity.com/threads/whats-the-usersettings-directory.754436/ for more information.
* Added a comment why MemoryCaptures get excluded (#3276)FritzsHero2020-01-201-0/+3
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* [Unity] Fix ignore Jetbrains plugin folder (#3266)狂飙2019-12-161-1/+1
| | | Add missing slash to make pattern accurate, since the JetBrains folder is always relative to root assets folder.
* Modified comment on Asset meta data ignore to better explain usage. (#3249)Drew Barnett2019-11-271-1/+1
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* Revert of #2988. TextMesh Pro files are not auto managed (#3134)Joshua Jones2019-07-241-3/+0
| | | Unlike other packages, TextMesh Pro is not entirely managed by Unity's new Package Manager, and still imports some assets directly into the project.
* Added Preamble (#2954)Alexander Gayko2019-05-121-1/+3
| | | ... to let the file point to its canonical source
* [Unity] ignore Jetbrains plugin folder (#3026)LotteMakesStuff2019-05-121-0/+3
| | | | | When a Unity project is opened in Jetbrains Rider, it installs a editor plugin into the Assets/Plugins/Editor/Jetbrains folder to manage Unity->Rider integration. This plugins life cycle is managed by your local Rider install and is automatically updated by Rider. It should not be committed to source control. This is documented by Jetbrains here https://www.jetbrains.com/help/rider/Unity.html This change should ignore both the Jetbrains plugin folder and its .meta file correctly. For completeness, it would be nice to also ignore the /.idea*/ settings folder that Rider autogenerates, but i see a PR implementing that change has already been rejected.
* Exclude memory profiler captures from git (#3049)FritzsHero2019-05-091-0/+1
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* [Unity] Added leading slashes to ignored directories so that valid ↵Lucas Steer2019-03-231-8/+10
| | | | | | | | | | subdirectories aren't ignored incorrectly (#2980) * Added leading slashes to ignored directories so that valid subdirectories aren't ignored incorrectly * Added comment to recommend .gitignore placement; added leading slash for AssetStoreTools rule * Added a leading slash to never ignore .meta files in the root Asset folder
* Unity: ignore TextMesh Pro (#2988)A. E. Szalo2019-03-111-0/+3
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* Unity: Never ignore asset meta dataJannes2019-01-221-0/+3
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* Unity: Do not blanket-ignore specific plugins, that's a user choiceAndreia Gaita2019-01-081-1/+3
| | | Only people building Unity plugins will need to import the asset store tools plugin into their project, and it's a toss up whether they want to commit the tooling into their repo (they might or they might not want to, it highly depends on their workflow). The default .gitignore shouldn't be making this choice for these users.
* Unity: ignore mdb files and fix path to crashlytics file (it can be in other ↵Andreia Gaita2019-01-081-1/+3
| | | | | | | places) Unity projects targeting the 2.0/3.5 runtime or built with mono < v5.0 generate `mdb` files, not `pdb` files. Looks like the `crashlytics-build.properties` gets around in more than just the `StreamingAssets` folder, looking at [examples around the internets](https://github.com/auth0/sharelock-android/blob/master/app/src/main/assets/crashlytics-build.properties), so it should probably just be ignored as a filename.
* Unified base folder name formatjohnsoncodehk2018-12-311-1/+1
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* Added Logs to Unity.gitignore, which is automatically generated in Unity ↵Clemens Scharfen2018-12-181-0/+1
| | | | 2018.3 to log package updates.
* Merge pull request #2900 from theDrake/patch-1Brendan Forster2018-12-181-1/+1
|\ | | | | Improve comment capitalization consistency
| * Improve comment capitalization consistencyDavid C. Drake2018-12-011-1/+1
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* | [Unity] Ignore .gradle/ build cacheKyle Smith2018-12-121-0/+3
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* Update Unity.gitignore1nfinite92018-11-071-0/+4
| | | Add ignore for Crashlytics generated file
* Added *.VC.db to Unity.gitignore, which is an auto generated IntelliSense ↵Clemens Scharfen2018-10-181-0/+1
| | | | file from VS2015 Update 2 (replacing the .sdf file).
* Added *.opendbOwen Blacker2018-04-281-0/+1
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* Visual studio cache issuekilian4422018-04-161-1/+1
| | | /.vs/ do not catch the visual studio cache folder but .vs/ do
* remove VS year from commentsPopa Marius Adrian2018-03-151-1/+1
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* Fixing .gitignore (#2531)Matthew Wallace2017-11-301-6/+6
| | | | | | | | | | | | | | * Update Unity.gitignore Prevents directories: `Library` `Temp` `Obj` `Build` `Builds` `Assets/AssetStoreTools` from being included in the remote if the project sits in the `Assets` folder. * removed wildcards from Unity's .gitignore
* Ignore Unity generated '*.pdb.meta' files for '*.pdb' files (#2486)James Reed2017-11-291-0/+1
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* Update Unity.gitignore (#2502)Matthew Wallace2017-11-291-6/+6
| | | | | | | | | Prevents directories: `Library` `Temp` `Obj` `Build` `Builds` `Assets/AssetStoreTools` from being included in the remote if the project sits in the `Assets` folder.
* remove extra lineBen Bodenmiller2017-03-101-1/+0
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* Unity: ignore Visual Studio 2015 cache directoryTaemin Hong2017-01-311-0/+3
| | | | | Since the version 5.2, Unity has used Visual Studio 2015 instead of MonoDevelop as default script editor in Windows. This change may be helpful for Unity developers who use the recent version of Unity in Windows.
* Add debugging files to the gitignoreRoger2017-01-101-0/+1
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* Added project folder created by Consulo IDERicardo Pistorello2016-06-211-1/+2
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* Merge pull request #1631 from ahmedbaracat/patch-1Brendan Forster2016-01-271-0/+4
|\ | | | | Allow for ignoring other important files and save space
| * Removed OS-specific rulesAhmed Baracat2015-08-261-7/+0
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| * Allow for ignoring other important filesAhmed Baracat2015-08-251-0/+11
| | | | | | Ignore build, MacOSX and Windows files
* | Unity.gitignore modyfying, add `/[Bb]uilds/ /Assets/AssetStoreTools*` ↵tim2015-12-101-0/+5
|/ | | | | | dictionaries and `*.svd` svd files to be ignored modified: Unity.gitignore
* Made it so the folders only get ingored in the rootTandoori2015-04-191-4/+4
| | | | | With the current setup these folders are ignored in the whole repo, but they're only automatically generated in the project root so it makes sense to only ignore the ones in the root. I made this change because one of the assets in my project uses a folder called 'Library', and I was wondering why it never uploaded that folder.
* Update Unity.gitignoreMatthias Viranyi2015-01-051-1/+0
| | | And removes the last new line.
* Update Unity.gitignoreMatthias Viranyi2015-01-051-5/+0
| | | Removes queried extensions.
* Adds forgotten UnityVS / VS2013 related solution files.Matthias Viranyi2014-12-121-2/+2
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* Adds several annoying files to Unity3D ignore file, like platform cache ↵Matthias Viranyi2014-12-121-0/+10
| | | | files (Mac + Windows), the famous Unity3D pidb.meta
* Add space at Unity gitignore commentClarke Plumo2014-12-121-1/+1
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* Fix solution/project files for nested directories.Joel Kuntz2014-12-041-8/+8
| | | By having the leading `/` infront of the `*` makes these types of files relative to the directory the gitignore is in. If you create a Unity project inside of a git directory Unity forces you to create a new directory, thus not picking up these files.
* Update Unity.gitignoreChemiKhazi2014-07-261-0/+1
| | | Ignore the build directory in case a Unity build is initiated in the project.
* Update Unity.gitignoreahmyi2014-06-181-0/+3
| | | Sysinfo.txt is generated by unity if occurs any crashes. The content consist of users system information, running process etc. I don't think that should be shared with others.
* Update on using boo script generated by Unity3Dahmyi2014-02-051-0/+1
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* Update Unity gitignoreBorders, Casey2014-01-161-0/+1
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* Ignore MonoDevelop cache filesBorders, Casey2013-11-221-0/+1
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* Prevent Unity .gitignore from ignoring non-Unity project filesJephir2013-11-111-5/+5
| | | | | | | | | | Unity only generates project files in the top-level directory. However, the current .gitignore will ignore all project files even if they were not generated by Unity. It is sometimes necessary to include non-Unity project files for level editors or other utility projects that have been added to the repository.
* Added Visual Studio .suo filesÁlison Fernandes2013-11-081-0/+2
| | | *.suo files are binary, user specific files generated by Visual Studio with some user configuration information, thus, don't need to be versioned.