aboutsummaryrefslogtreecommitdiffstats
path: root/UnrealEngine.gitignore
Commit message (Collapse)AuthorAgeFilesLines
* Revert "add the *.VC.db to unreal engine ignore"John Vandenberg2018-06-181-3/+0
| | | | This reverts commit 548fb984f7173dea0fbd572ef0ef3784019100c0.
* Include Plugins folderPavel Halbich2017-11-241-0/+2
|
* Allow PakBlacklist-*.txt files inside Build dirgagallo72017-03-091-0/+5
| | | | | | | | | | | The PakBlacklist-<BuildConfiguration>.txt is used to disallow some files to be packaged in the pak file. This can be very helpful to reduce pak file size for mobile platforms. To avoid the user-defined blueprint class Debug.uasset located in Content/Blueprints folder to be packaged in shipping build, one has to do the following steps: 1. Create the PakBlacklist-Shipping.txt file in Build/Android directory. 2. Insert the content "../../../MyGameName/Blueprints/Debug.uasset 3. Package the game Source: https://docs.unrealengine.com/latest/INT/Platforms/Android/ReducingAPKSize/#packageblacklist
* Merge pull request #2262 from OSDevelopment/unrealEngineBrendan Forster2017-01-281-0/+1
|\ | | | | Ignore xcworkspace for UnrealEngine Xcode projects
| * Ignore xcworkspace for UnrealEngine Xcode projectsRobinson Presotto2017-01-261-0/+1
| |
* | Add Map Built DataCalem Bendell2017-01-231-0/+3
|/ | | | | | Add built data to the gitignore. Includes data about a map for UE4.14 that is generated when the user builds it (surprise! :D). Often gigabytes in size. Definitely don't want it in your repository.
* add the *.VC.db to unreal engine ignoreCalem Bendell2016-11-021-0/+3
| | | | as of visual studio 2015 update 2 this file stores the intellisense database. this file is typically huge and shouldn't be included in a repository.
* ignore *.VC.db filesMohammad S. Babaei2016-06-151-0/+1
| | | In addition to *.VC.opendb, *.VC.db file should be regenerated by Visual Studio automatically. So, it makes sense to ignore *.VC.db file too as it's been ignored in https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
* Removed whitespaceÁlison Fernandes2016-03-271-2/+0
| | | Title.
* Added Visual Studio 2015 .vs folderÁlison Fernandes2016-03-271-0/+5
| | | Visual Studio 2015 moved all the user specific configuration to a .vs folder, which shouldn't be tracked.
* Add *.VC.opendb for UnrealEngineVahagn Harutyunyan2016-01-231-0/+1
| | | Add *.VC.opendb to the .gitignore for the UnrealEngine for Visual Studio 2015 Update 1 users. This reflects the changes in the VisualStudio.gitignore made in https://github.com/github/gitignore/pull/1778 and https://github.com/github/gitignore/pull/1783 but is more specifically targeted at solving the issue http://stackoverflow.com/questions/34319008/git-issue-with-visual-studio-2015-update-1 .
* Removed Redundant LinesBen Reeves2015-10-311-2/+0
| | | samsheff accidentally typed a few of the lines twice ^.^
* Re-add SourceArt Exclusions I removed on AccidentSam Sheffres2015-10-291-0/+4
|
* Rename UE4 gitignore to UnrealEngineSam Sheffres2015-10-291-0/+56