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Ignore xcworkspace for UnrealEngine Xcode projects
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Add built data to the gitignore.
Includes data about a map for UE4.14 that is generated when the user builds it (surprise! :D).
Often gigabytes in size.
Definitely don't want it in your repository.
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as of visual studio 2015 update 2 this file stores the intellisense database.
this file is typically huge and shouldn't be included in a repository.
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In addition to *.VC.opendb, *.VC.db file should be regenerated by Visual Studio automatically. So, it makes sense to ignore *.VC.db file too as it's been ignored in https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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Title.
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Visual Studio 2015 moved all the user specific configuration to a .vs folder, which shouldn't be tracked.
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Add *.VC.opendb to the .gitignore for the UnrealEngine for Visual Studio 2015 Update 1 users. This reflects the changes in the VisualStudio.gitignore made in https://github.com/github/gitignore/pull/1778 and https://github.com/github/gitignore/pull/1783 but is more specifically targeted at solving the issue http://stackoverflow.com/questions/34319008/git-issue-with-visual-studio-2015-update-1 .
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samsheff accidentally typed a few of the lines twice ^.^
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