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* Merge pull request #2262 from OSDevelopment/unrealEngineBrendan Forster2017-01-281-0/+1
|\ | | | | Ignore xcworkspace for UnrealEngine Xcode projects
| * Ignore xcworkspace for UnrealEngine Xcode projectsRobinson Presotto2017-01-261-0/+1
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* | Add Map Built DataCalem Bendell2017-01-231-0/+3
|/ | | | | | Add built data to the gitignore. Includes data about a map for UE4.14 that is generated when the user builds it (surprise! :D). Often gigabytes in size. Definitely don't want it in your repository.
* add the *.VC.db to unreal engine ignoreCalem Bendell2016-11-021-0/+3
| | | | as of visual studio 2015 update 2 this file stores the intellisense database. this file is typically huge and shouldn't be included in a repository.
* ignore *.VC.db filesMohammad S. Babaei2016-06-151-0/+1
| | | In addition to *.VC.opendb, *.VC.db file should be regenerated by Visual Studio automatically. So, it makes sense to ignore *.VC.db file too as it's been ignored in https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
* Removed whitespaceÁlison Fernandes2016-03-271-2/+0
| | | Title.
* Added Visual Studio 2015 .vs folderÁlison Fernandes2016-03-271-0/+5
| | | Visual Studio 2015 moved all the user specific configuration to a .vs folder, which shouldn't be tracked.
* Add *.VC.opendb for UnrealEngineVahagn Harutyunyan2016-01-231-0/+1
| | | Add *.VC.opendb to the .gitignore for the UnrealEngine for Visual Studio 2015 Update 1 users. This reflects the changes in the VisualStudio.gitignore made in https://github.com/github/gitignore/pull/1778 and https://github.com/github/gitignore/pull/1783 but is more specifically targeted at solving the issue http://stackoverflow.com/questions/34319008/git-issue-with-visual-studio-2015-update-1 .
* Removed Redundant LinesBen Reeves2015-10-311-2/+0
| | | samsheff accidentally typed a few of the lines twice ^.^
* Re-add SourceArt Exclusions I removed on AccidentSam Sheffres2015-10-291-0/+4
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* Rename UE4 gitignore to UnrealEngineSam Sheffres2015-10-291-0/+56