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authorAlexander Schmitz <arschmitz@gmail.com>2015-08-21 00:13:13 -0400
committerAlexander Schmitz <arschmitz@gmail.com>2015-08-21 08:06:24 -0400
commit8e28f474e5088fc4502131d76aba7807930f15af (patch)
tree7f2cebd489f6790d517bb469529bd3ee2aaefb4a
parentb5f0fae57a138d0cddd15819f222704064233a7a (diff)
downloadjquery-ui-8e28f474e5088fc4502131d76aba7807930f15af.tar.gz
jquery-ui-8e28f474e5088fc4502131d76aba7807930f15af.zip
Position: Style updates
Ref #14246 Ref gh-1588
-rw-r--r--ui/position.js61
1 files changed, 38 insertions, 23 deletions
diff --git a/ui/position.js b/ui/position.js
index e9e805bb6..64f86173e 100644
--- a/ui/position.js
+++ b/ui/position.js
@@ -159,7 +159,7 @@ $.fn.position = function( options ) {
return _position.apply( this, arguments );
}
- // make a copy, we don't want to modify arguments
+ // Make a copy, we don't want to modify arguments
options = $.extend( {}, options );
var atOffset, targetWidth, targetHeight, targetOffset, basePosition, dimensions,
@@ -171,16 +171,18 @@ $.fn.position = function( options ) {
dimensions = getDimensions( target );
if ( target[ 0 ].preventDefault ) {
- // force left top to allow flipping
+
+ // Force left top to allow flipping
options.at = "left top";
}
targetWidth = dimensions.width;
targetHeight = dimensions.height;
targetOffset = dimensions.offset;
- // clone to reuse original targetOffset later
+
+ // Clone to reuse original targetOffset later
basePosition = $.extend( {}, targetOffset );
- // force my and at to have valid horizontal and vertical positions
+ // Force my and at to have valid horizontal and vertical positions
// if a value is missing or invalid, it will be converted to center
$.each( [ "my", "at" ], function() {
var pos = ( options[ this ] || "" ).split( " " ),
@@ -197,7 +199,7 @@ $.fn.position = function( options ) {
pos[ 0 ] = rhorizontal.test( pos[ 0 ] ) ? pos[ 0 ] : "center";
pos[ 1 ] = rvertical.test( pos[ 1 ] ) ? pos[ 1 ] : "center";
- // calculate offsets
+ // Calculate offsets
horizontalOffset = roffset.exec( pos[ 0 ] );
verticalOffset = roffset.exec( pos[ 1 ] );
offsets[ this ] = [
@@ -205,14 +207,14 @@ $.fn.position = function( options ) {
verticalOffset ? verticalOffset[ 0 ] : 0
];
- // reduce to just the positions without the offsets
+ // Reduce to just the positions without the offsets
options[ this ] = [
rposition.exec( pos[ 0 ] )[ 0 ],
rposition.exec( pos[ 1 ] )[ 0 ]
];
} );
- // normalize collision option
+ // Normalize collision option
if ( collision.length === 1 ) {
collision[ 1 ] = collision[ 0 ];
}
@@ -260,7 +262,7 @@ $.fn.position = function( options ) {
position.left += myOffset[ 0 ];
position.top += myOffset[ 1 ];
- // if the browser doesn't support fractions, then round for consistent results
+ // If the browser doesn't support fractions, then round for consistent results
if ( !supportsOffsetFractions() ) {
position.left = round( position.left );
position.top = round( position.top );
@@ -291,7 +293,8 @@ $.fn.position = function( options ) {
} );
if ( options.using ) {
- // adds feedback as second argument to using callback, if present
+
+ // Adds feedback as second argument to using callback, if present
using = function( props ) {
var left = targetOffset.left - position.left,
right = left + targetWidth - elemWidth,
@@ -345,16 +348,19 @@ $.ui.position = {
overRight = collisionPosLeft + data.collisionWidth - outerWidth - withinOffset,
newOverRight;
- // element is wider than within
+ // Element is wider than within
if ( data.collisionWidth > outerWidth ) {
- // element is initially over the left side of within
+
+ // Element is initially over the left side of within
if ( overLeft > 0 && overRight <= 0 ) {
newOverRight = position.left + overLeft + data.collisionWidth - outerWidth - withinOffset;
position.left += overLeft - newOverRight;
- // element is initially over right side of within
+
+ // Element is initially over right side of within
} else if ( overRight > 0 && overLeft <= 0 ) {
position.left = withinOffset;
- // element is initially over both left and right sides of within
+
+ // Element is initially over both left and right sides of within
} else {
if ( overLeft > overRight ) {
position.left = withinOffset + outerWidth - data.collisionWidth;
@@ -362,13 +368,16 @@ $.ui.position = {
position.left = withinOffset;
}
}
- // too far left -> align with left edge
+
+ // Too far left -> align with left edge
} else if ( overLeft > 0 ) {
position.left += overLeft;
- // too far right -> align with right edge
+
+ // Too far right -> align with right edge
} else if ( overRight > 0 ) {
position.left -= overRight;
- // adjust based on position and margin
+
+ // Adjust based on position and margin
} else {
position.left = max( position.left - collisionPosLeft, position.left );
}
@@ -382,16 +391,19 @@ $.ui.position = {
overBottom = collisionPosTop + data.collisionHeight - outerHeight - withinOffset,
newOverBottom;
- // element is taller than within
+ // Element is taller than within
if ( data.collisionHeight > outerHeight ) {
- // element is initially over the top of within
+
+ // Element is initially over the top of within
if ( overTop > 0 && overBottom <= 0 ) {
newOverBottom = position.top + overTop + data.collisionHeight - outerHeight - withinOffset;
position.top += overTop - newOverBottom;
- // element is initially over bottom of within
+
+ // Element is initially over bottom of within
} else if ( overBottom > 0 && overTop <= 0 ) {
position.top = withinOffset;
- // element is initially over both top and bottom of within
+
+ // Element is initially over both top and bottom of within
} else {
if ( overTop > overBottom ) {
position.top = withinOffset + outerHeight - data.collisionHeight;
@@ -399,13 +411,16 @@ $.ui.position = {
position.top = withinOffset;
}
}
- // too far up -> align with top
+
+ // Too far up -> align with top
} else if ( overTop > 0 ) {
position.top += overTop;
- // too far down -> align with bottom edge
+
+ // Too far down -> align with bottom edge
} else if ( overBottom > 0 ) {
position.top -= overBottom;
- // adjust based on position and margin
+
+ // Adjust based on position and margin
} else {
position.top = max( position.top - collisionPosTop, position.top );
}