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author | Mike Sherov <mike.sherov@gmail.com> | 2012-12-26 08:35:42 -0500 |
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committer | Mike Sherov <mike.sherov@gmail.com> | 2014-12-10 16:58:38 -0500 |
commit | b6bec797d6a8ef0b377a866c38c67e66a626b45f (patch) | |
tree | 2e38a21f1a3894ebe6c44283fd568243611cc403 /ui/effect-bounce.js | |
parent | 2a99bb7d37b7084b22b106040441a94f43785a05 (diff) | |
download | jquery-ui-b6bec797d6a8ef0b377a866c38c67e66a626b45f.tar.gz jquery-ui-b6bec797d6a8ef0b377a866c38c67e66a626b45f.zip |
Effects: Rewrite
1. Introduces a set of helper methods to easily create and define new effects.
2. Uses clip animations and placeholders instead of wrappers for clip effects.
3. Ensures all animations are detectable as animated
Fixes #10599
Fixes #9477
Fixes #9257
Fixes #9066
Fixes #8867
Fixes #8671
Fixes #8505
Fixes #7885
Fixes #7041
Closes gh-1017
Diffstat (limited to 'ui/effect-bounce.js')
-rw-r--r-- | ui/effect-bounce.js | 70 |
1 files changed, 25 insertions, 45 deletions
diff --git a/ui/effect-bounce.js b/ui/effect-bounce.js index b2fa2c951..d599c40b5 100644 --- a/ui/effect-bounce.js +++ b/ui/effect-bounce.js @@ -28,55 +28,47 @@ } }(function( $ ) { -return $.effects.effect.bounce = function( o, done ) { - var el = $( this ), - props = [ "position", "top", "bottom", "left", "right", "height", "width" ], +return $.effects.define( "bounce", function( options, done ) { + var upAnim, downAnim, refValue, + element = $( this ), // defaults: - mode = $.effects.setMode( el, o.mode || "effect" ), + mode = options.mode, hide = mode === "hide", show = mode === "show", - direction = o.direction || "up", - distance = o.distance, - times = o.times || 5, + direction = options.direction || "up", + distance = options.distance, + times = options.times || 5, // number of internal animations anims = times * 2 + ( show || hide ? 1 : 0 ), - speed = o.duration / anims, - easing = o.easing, + speed = options.duration / anims, + easing = options.easing, // utility: ref = ( direction === "up" || direction === "down" ) ? "top" : "left", motion = ( direction === "up" || direction === "left" ), - i, - upAnim, - downAnim, + i = 0, - // we will need to re-assemble the queue to stack our animations in place - queue = el.queue(), - queuelen = queue.length; + queuelen = element.queue().length; - // Avoid touching opacity to prevent clearType and PNG issues in IE - if ( show || hide ) { - props.push( "opacity" ); - } + $.effects.createPlaceholder( element ); - $.effects.save( el, props ); - el.show(); - $.effects.createWrapper( el ); // Create Wrapper + refValue = element.css( ref ); // default distance for the BIGGEST bounce is the outer Distance / 3 if ( !distance ) { - distance = el[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3; + distance = element[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3; } if ( show ) { downAnim = { opacity: 1 }; - downAnim[ ref ] = 0; + downAnim[ ref ] = refValue; // if we are showing, force opacity 0 and set the initial position // then do the "first" animation - el.css( "opacity", 0 ) + element + .css( "opacity", 0 ) .css( ref, motion ? -distance * 2 : distance * 2 ) .animate( downAnim, speed, easing ); } @@ -87,13 +79,14 @@ return $.effects.effect.bounce = function( o, done ) { } downAnim = {}; - downAnim[ ref ] = 0; + downAnim[ ref ] = refValue; // Bounces up/down/left/right then back to 0 -- times * 2 animations happen here - for ( i = 0; i < times; i++ ) { + for ( ; i < times; i++ ) { upAnim = {}; upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance; - el.animate( upAnim, speed, easing ) + element + .animate( upAnim, speed, easing ) .animate( downAnim, speed, easing ); distance = hide ? distance * 2 : distance / 2; @@ -104,25 +97,12 @@ return $.effects.effect.bounce = function( o, done ) { upAnim = { opacity: 0 }; upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance; - el.animate( upAnim, speed, easing ); + element.animate( upAnim, speed, easing ); } - el.queue(function() { - if ( hide ) { - el.hide(); - } - $.effects.restore( el, props ); - $.effects.removeWrapper( el ); - done(); - }); - - // inject all the animations we just queued to be first in line (after "inprogress") - if ( queuelen > 1) { - queue.splice.apply( queue, - [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) ); - } - el.dequeue(); + element.queue( done ); -}; + $.effects.unshift( element, queuelen, anims + 1 ); +}); })); |