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authorRafael Xavier de Souza <rxaviers@gmail.com>2013-12-02 16:36:12 -0200
committerRafael Xavier de Souza <rxaviers@gmail.com>2014-01-24 18:22:49 -0200
commit21154cfa2e02ef1814a6aff68b14553bdad165cb (patch)
tree7a6df22c3cb8a1f0060f864e4a2eb241232024a3 /ui/effect-shake.js
parent234f7f3c0e8e0de5b5c194a357e02edc95a83376 (diff)
downloadjquery-ui-21154cfa2e02ef1814a6aff68b14553bdad165cb.tar.gz
jquery-ui-21154cfa2e02ef1814a6aff68b14553bdad165cb.zip
All: Rename all files, removing the "jquery.ui." prefix;
- By executing https://gist.github.com/jzaefferer/893fcf70b7eebc1dc271; Fixes #9464 Closes gh-1029
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diff --git a/ui/effect-shake.js b/ui/effect-shake.js
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+/*!
+ * jQuery UI Effects Shake @VERSION
+ * http://jqueryui.com
+ *
+ * Copyright 2013 jQuery Foundation and other contributors
+ * Released under the MIT license.
+ * http://jquery.org/license
+ *
+ * http://api.jqueryui.com/shake-effect/
+ */
+(function( factory ) {
+ if ( typeof define === "function" && define.amd ) {
+
+ // AMD. Register as an anonymous module.
+ define([
+ "jquery",
+ "./effect"
+ ], factory );
+ } else {
+
+ // Browser globals
+ factory( jQuery );
+ }
+}(function( $ ) {
+
+return $.effects.effect.shake = function( o, done ) {
+
+ var el = $( this ),
+ props = [ "position", "top", "bottom", "left", "right", "height", "width" ],
+ mode = $.effects.setMode( el, o.mode || "effect" ),
+ direction = o.direction || "left",
+ distance = o.distance || 20,
+ times = o.times || 3,
+ anims = times * 2 + 1,
+ speed = Math.round( o.duration / anims ),
+ ref = (direction === "up" || direction === "down") ? "top" : "left",
+ positiveMotion = (direction === "up" || direction === "left"),
+ animation = {},
+ animation1 = {},
+ animation2 = {},
+ i,
+
+ // we will need to re-assemble the queue to stack our animations in place
+ queue = el.queue(),
+ queuelen = queue.length;
+
+ $.effects.save( el, props );
+ el.show();
+ $.effects.createWrapper( el );
+
+ // Animation
+ animation[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance;
+ animation1[ ref ] = ( positiveMotion ? "+=" : "-=" ) + distance * 2;
+ animation2[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance * 2;
+
+ // Animate
+ el.animate( animation, speed, o.easing );
+
+ // Shakes
+ for ( i = 1; i < times; i++ ) {
+ el.animate( animation1, speed, o.easing ).animate( animation2, speed, o.easing );
+ }
+ el
+ .animate( animation1, speed, o.easing )
+ .animate( animation, speed / 2, o.easing )
+ .queue(function() {
+ if ( mode === "hide" ) {
+ el.hide();
+ }
+ $.effects.restore( el, props );
+ $.effects.removeWrapper( el );
+ done();
+ });
+
+ // inject all the animations we just queued to be first in line (after "inprogress")
+ if ( queuelen > 1) {
+ queue.splice.apply( queue,
+ [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) );
+ }
+ el.dequeue();
+
+};
+
+}));