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author | Rafael Xavier de Souza <rxaviers@gmail.com> | 2013-12-02 16:36:12 -0200 |
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committer | Rafael Xavier de Souza <rxaviers@gmail.com> | 2014-01-24 18:22:49 -0200 |
commit | 21154cfa2e02ef1814a6aff68b14553bdad165cb (patch) | |
tree | 7a6df22c3cb8a1f0060f864e4a2eb241232024a3 /ui/effect-shake.js | |
parent | 234f7f3c0e8e0de5b5c194a357e02edc95a83376 (diff) | |
download | jquery-ui-21154cfa2e02ef1814a6aff68b14553bdad165cb.tar.gz jquery-ui-21154cfa2e02ef1814a6aff68b14553bdad165cb.zip |
All: Rename all files, removing the "jquery.ui." prefix;
- By executing https://gist.github.com/jzaefferer/893fcf70b7eebc1dc271;
Fixes #9464
Closes gh-1029
Diffstat (limited to 'ui/effect-shake.js')
-rw-r--r-- | ui/effect-shake.js | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/ui/effect-shake.js b/ui/effect-shake.js new file mode 100644 index 000000000..bc0967156 --- /dev/null +++ b/ui/effect-shake.js @@ -0,0 +1,84 @@ +/*! + * jQuery UI Effects Shake @VERSION + * http://jqueryui.com + * + * Copyright 2013 jQuery Foundation and other contributors + * Released under the MIT license. + * http://jquery.org/license + * + * http://api.jqueryui.com/shake-effect/ + */ +(function( factory ) { + if ( typeof define === "function" && define.amd ) { + + // AMD. Register as an anonymous module. + define([ + "jquery", + "./effect" + ], factory ); + } else { + + // Browser globals + factory( jQuery ); + } +}(function( $ ) { + +return $.effects.effect.shake = function( o, done ) { + + var el = $( this ), + props = [ "position", "top", "bottom", "left", "right", "height", "width" ], + mode = $.effects.setMode( el, o.mode || "effect" ), + direction = o.direction || "left", + distance = o.distance || 20, + times = o.times || 3, + anims = times * 2 + 1, + speed = Math.round( o.duration / anims ), + ref = (direction === "up" || direction === "down") ? "top" : "left", + positiveMotion = (direction === "up" || direction === "left"), + animation = {}, + animation1 = {}, + animation2 = {}, + i, + + // we will need to re-assemble the queue to stack our animations in place + queue = el.queue(), + queuelen = queue.length; + + $.effects.save( el, props ); + el.show(); + $.effects.createWrapper( el ); + + // Animation + animation[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance; + animation1[ ref ] = ( positiveMotion ? "+=" : "-=" ) + distance * 2; + animation2[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance * 2; + + // Animate + el.animate( animation, speed, o.easing ); + + // Shakes + for ( i = 1; i < times; i++ ) { + el.animate( animation1, speed, o.easing ).animate( animation2, speed, o.easing ); + } + el + .animate( animation1, speed, o.easing ) + .animate( animation, speed / 2, o.easing ) + .queue(function() { + if ( mode === "hide" ) { + el.hide(); + } + $.effects.restore( el, props ); + $.effects.removeWrapper( el ); + done(); + }); + + // inject all the animations we just queued to be first in line (after "inprogress") + if ( queuelen > 1) { + queue.splice.apply( queue, + [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) ); + } + el.dequeue(); + +}; + +})); |