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authorgnarf <gnarf@gnarf.net>2011-05-01 06:24:22 -0500
committergnarf <gnarf@gnarf.net>2011-05-01 06:24:22 -0500
commit1eada2154910102e4c39d131a23af24ad0d92815 (patch)
tree29a8318e17911718140698d5cf55ab98b686d136 /ui/jquery.effects.shake.js
parentec5aeb1b154a023e2630d21aa7982ca13a00f03e (diff)
downloadjquery-ui-1eada2154910102e4c39d131a23af24ad0d92815.tar.gz
jquery-ui-1eada2154910102e4c39d131a23af24ad0d92815.zip
effects.*: Updating fade, pulsate, scale, shake to pass units
Diffstat (limited to 'ui/jquery.effects.shake.js')
-rw-r--r--ui/jquery.effects.shake.js57
1 files changed, 35 insertions, 22 deletions
diff --git a/ui/jquery.effects.shake.js b/ui/jquery.effects.shake.js
index a1ba1577c..cd26dc5af 100644
--- a/ui/jquery.effects.shake.js
+++ b/ui/jquery.effects.shake.js
@@ -17,46 +17,59 @@ $.effects.effect.shake = function( o ) {
return this.queue( function() {
var el = $( this ),
- props = [ 'position', 'top', 'bottom', 'left', 'right' ],
- mode = $.effects.setMode( el, o.mode || 'effect' ),
- direction = o.direction || 'left',
+ props = [ "position", "top", "bottom", "left", "right" ],
+ mode = $.effects.setMode( el, o.mode || "effect" ),
+ direction = o.direction || "left",
distance = o.distance || 20,
times = o.times || 3,
- speed = o.duration || 140,
- ref = (direction == 'up' || direction == 'down') ? 'top' : 'left',
- motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg',
+ anims = times * 2 + 1,
+ speed = o.duration,
+ ref = (direction == "up" || direction == "down") ? "top" : "left",
+ motion = (direction == "up" || direction == "left") ? "pos" : "neg",
animation = {},
animation1 = {},
animation2 = {},
- i;
+ i,
- // Adjust
- $.effects.save( el, props );
- el.show();
- $.effects.createWrapper( el ); // Create Wrapper
+ // we will need to re-assemble the queue to stack our animations in place
+ queue = el.queue(),
+ queuelen = queue.length;
+
+
+ $.effects.save( el, props );
+ el.show();
+ $.effects.createWrapper( el );
// Animation
- animation[ ref ] = ( motion == 'pos' ? '-=' : '+=' ) + distance;
- animation1[ ref ] = ( motion == 'pos' ? '+=' : '-=' ) + distance * 2;
- animation2[ ref ] = ( motion == 'pos' ? '-=' : '+=' ) + distance * 2;
+ animation[ ref ] = ( motion == "pos" ? "-=" : "+=" ) + distance;
+ animation1[ ref ] = ( motion == "pos" ? "+=" : "-=" ) + distance * 2;
+ animation2[ ref ] = ( motion == "pos" ? "-=" : "+=" ) + distance * 2;
// Animate
el.animate( animation, speed, o.easing );
// Shakes
- for ( i = 1; i < times; i++ ) {
+ for ( i = 1; i < times; i++ ) {
el.animate( animation1, speed, o.easing ).animate( animation2, speed, o.easing );
};
el
.animate( animation1, speed, o.easing )
- .animate( animation, speed / 2, o.easing, function() {
-
+ .animate( animation, speed / 2, o.easing, function() {
+ if ( mode === "hide" ) {
+ el.hide();
+ }
// Last shake
- $.effects.restore( el, props );
- $.effects.removeWrapper( el );
- $.isFunction( o.complete ) && o.complete.apply( this, arguments );
- })
- .dequeue();
+ $.effects.restore( el, props );
+ $.effects.removeWrapper( el );
+ $.isFunction( o.complete ) && o.complete.apply( this, arguments );
+ });
+
+ // inject all the animations we just queued to be first in line (after "inprogress")
+ if ( queuelen > 1) {
+ queue.splice.apply( queue,
+ [ 1, 0 ].concat( queue.splice( queuelen, anims ) ) );
+ }
+ el.dequeue();
});
};