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author | Rafael Xavier de Souza <rxaviers@gmail.com> | 2013-12-02 16:36:12 -0200 |
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committer | Rafael Xavier de Souza <rxaviers@gmail.com> | 2014-01-24 18:22:49 -0200 |
commit | 21154cfa2e02ef1814a6aff68b14553bdad165cb (patch) | |
tree | 7a6df22c3cb8a1f0060f864e4a2eb241232024a3 /ui/jquery.ui.effect-shake.js | |
parent | 234f7f3c0e8e0de5b5c194a357e02edc95a83376 (diff) | |
download | jquery-ui-21154cfa2e02ef1814a6aff68b14553bdad165cb.tar.gz jquery-ui-21154cfa2e02ef1814a6aff68b14553bdad165cb.zip |
All: Rename all files, removing the "jquery.ui." prefix;
- By executing https://gist.github.com/jzaefferer/893fcf70b7eebc1dc271;
Fixes #9464
Closes gh-1029
Diffstat (limited to 'ui/jquery.ui.effect-shake.js')
-rw-r--r-- | ui/jquery.ui.effect-shake.js | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/ui/jquery.ui.effect-shake.js b/ui/jquery.ui.effect-shake.js deleted file mode 100644 index e664b6d73..000000000 --- a/ui/jquery.ui.effect-shake.js +++ /dev/null @@ -1,84 +0,0 @@ -/*! - * jQuery UI Effects Shake @VERSION - * http://jqueryui.com - * - * Copyright 2013 jQuery Foundation and other contributors - * Released under the MIT license. - * http://jquery.org/license - * - * http://api.jqueryui.com/shake-effect/ - */ -(function( factory ) { - if ( typeof define === "function" && define.amd ) { - - // AMD. Register as an anonymous module. - define([ - "jquery", - "./jquery.ui.effect" - ], factory ); - } else { - - // Browser globals - factory( jQuery ); - } -}(function( $ ) { - -return $.effects.effect.shake = function( o, done ) { - - var el = $( this ), - props = [ "position", "top", "bottom", "left", "right", "height", "width" ], - mode = $.effects.setMode( el, o.mode || "effect" ), - direction = o.direction || "left", - distance = o.distance || 20, - times = o.times || 3, - anims = times * 2 + 1, - speed = Math.round( o.duration / anims ), - ref = (direction === "up" || direction === "down") ? "top" : "left", - positiveMotion = (direction === "up" || direction === "left"), - animation = {}, - animation1 = {}, - animation2 = {}, - i, - - // we will need to re-assemble the queue to stack our animations in place - queue = el.queue(), - queuelen = queue.length; - - $.effects.save( el, props ); - el.show(); - $.effects.createWrapper( el ); - - // Animation - animation[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance; - animation1[ ref ] = ( positiveMotion ? "+=" : "-=" ) + distance * 2; - animation2[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance * 2; - - // Animate - el.animate( animation, speed, o.easing ); - - // Shakes - for ( i = 1; i < times; i++ ) { - el.animate( animation1, speed, o.easing ).animate( animation2, speed, o.easing ); - } - el - .animate( animation1, speed, o.easing ) - .animate( animation, speed / 2, o.easing ) - .queue(function() { - if ( mode === "hide" ) { - el.hide(); - } - $.effects.restore( el, props ); - $.effects.removeWrapper( el ); - done(); - }); - - // inject all the animations we just queued to be first in line (after "inprogress") - if ( queuelen > 1) { - queue.splice.apply( queue, - [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) ); - } - el.dequeue(); - -}; - -})); |