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-rw-r--r--ui/effect-bounce.js70
1 files changed, 25 insertions, 45 deletions
diff --git a/ui/effect-bounce.js b/ui/effect-bounce.js
index b2fa2c951..d599c40b5 100644
--- a/ui/effect-bounce.js
+++ b/ui/effect-bounce.js
@@ -28,55 +28,47 @@
}
}(function( $ ) {
-return $.effects.effect.bounce = function( o, done ) {
- var el = $( this ),
- props = [ "position", "top", "bottom", "left", "right", "height", "width" ],
+return $.effects.define( "bounce", function( options, done ) {
+ var upAnim, downAnim, refValue,
+ element = $( this ),
// defaults:
- mode = $.effects.setMode( el, o.mode || "effect" ),
+ mode = options.mode,
hide = mode === "hide",
show = mode === "show",
- direction = o.direction || "up",
- distance = o.distance,
- times = o.times || 5,
+ direction = options.direction || "up",
+ distance = options.distance,
+ times = options.times || 5,
// number of internal animations
anims = times * 2 + ( show || hide ? 1 : 0 ),
- speed = o.duration / anims,
- easing = o.easing,
+ speed = options.duration / anims,
+ easing = options.easing,
// utility:
ref = ( direction === "up" || direction === "down" ) ? "top" : "left",
motion = ( direction === "up" || direction === "left" ),
- i,
- upAnim,
- downAnim,
+ i = 0,
- // we will need to re-assemble the queue to stack our animations in place
- queue = el.queue(),
- queuelen = queue.length;
+ queuelen = element.queue().length;
- // Avoid touching opacity to prevent clearType and PNG issues in IE
- if ( show || hide ) {
- props.push( "opacity" );
- }
+ $.effects.createPlaceholder( element );
- $.effects.save( el, props );
- el.show();
- $.effects.createWrapper( el ); // Create Wrapper
+ refValue = element.css( ref );
// default distance for the BIGGEST bounce is the outer Distance / 3
if ( !distance ) {
- distance = el[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3;
+ distance = element[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3;
}
if ( show ) {
downAnim = { opacity: 1 };
- downAnim[ ref ] = 0;
+ downAnim[ ref ] = refValue;
// if we are showing, force opacity 0 and set the initial position
// then do the "first" animation
- el.css( "opacity", 0 )
+ element
+ .css( "opacity", 0 )
.css( ref, motion ? -distance * 2 : distance * 2 )
.animate( downAnim, speed, easing );
}
@@ -87,13 +79,14 @@ return $.effects.effect.bounce = function( o, done ) {
}
downAnim = {};
- downAnim[ ref ] = 0;
+ downAnim[ ref ] = refValue;
// Bounces up/down/left/right then back to 0 -- times * 2 animations happen here
- for ( i = 0; i < times; i++ ) {
+ for ( ; i < times; i++ ) {
upAnim = {};
upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
- el.animate( upAnim, speed, easing )
+ element
+ .animate( upAnim, speed, easing )
.animate( downAnim, speed, easing );
distance = hide ? distance * 2 : distance / 2;
@@ -104,25 +97,12 @@ return $.effects.effect.bounce = function( o, done ) {
upAnim = { opacity: 0 };
upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
- el.animate( upAnim, speed, easing );
+ element.animate( upAnim, speed, easing );
}
- el.queue(function() {
- if ( hide ) {
- el.hide();
- }
- $.effects.restore( el, props );
- $.effects.removeWrapper( el );
- done();
- });
-
- // inject all the animations we just queued to be first in line (after "inprogress")
- if ( queuelen > 1) {
- queue.splice.apply( queue,
- [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) );
- }
- el.dequeue();
+ element.queue( done );
-};
+ $.effects.unshift( element, queuelen, anims + 1 );
+});
}));