diff options
Diffstat (limited to 'ui/jquery.effects.bounce.js')
-rw-r--r-- | ui/jquery.effects.bounce.js | 185 |
1 files changed, 89 insertions, 96 deletions
diff --git a/ui/jquery.effects.bounce.js b/ui/jquery.effects.bounce.js index 9e1117ce9..41ee34f64 100644 --- a/ui/jquery.effects.bounce.js +++ b/ui/jquery.effects.bounce.js @@ -12,108 +12,101 @@ */ (function( $, undefined ) { -$.effects.effect.bounce = function(o) { - - return this.queue( function( next ) { - var el = $( this ), - props = [ "position", "top", "bottom", "left", "right" ], - - // defaults: - mode = $.effects.setMode( el, o.mode || "effect" ), - hide = mode === "hide", - show = mode === "show", - direction = o.direction || "up", - distance = o.distance, - times = o.times || 5, - - // number of internal animations - anims = times * 2 + ( show || hide ? 1 : 0 ), - speed = o.duration / anims, - easing = o.easing, - - // utility: - ref = ( direction === "up" || direction === "down" ) ? "top" : "left", - motion = ( direction === "up" || direction === "left" ), - i, - upAnim, - downAnim, - - // we will need to re-assemble the queue to stack our animations in place - queue = el.queue(), - queuelen = queue.length; - - // Avoid touching opacity to prevent clearType and PNG issues in IE - if ( show || hide ) { - props.push( "opacity" ); - } - - $.effects.save( el, props ); - el.show(); - $.effects.createWrapper( el ); // Create Wrapper - - // default distance for the BIGGEST bounce is the outer Distance / 3 - if ( !distance ) { - distance = el[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3; - } - - if ( show ) { - downAnim = { opacity: 1 }; - downAnim[ ref ] = 0; - - // if we are showing, force opacity 0 and set the initial position - // then do the "first" animation - el.css( "opacity", 0 ) - .css( ref, motion ? -distance*2 : distance*2 ) - .animate( downAnim, speed, easing ); - } - - // start at the smallest distance if we are hiding - if ( hide ) { - distance = distance / Math.pow( 2, times - 1 ); - } - - downAnim = {}; +$.effects.effect.bounce = function( o, done ) { + var el = $( this ), + props = [ "position", "top", "bottom", "left", "right", "height", "width" ], + + // defaults: + mode = $.effects.setMode( el, o.mode || "effect" ), + hide = mode === "hide", + show = mode === "show", + direction = o.direction || "up", + distance = o.distance, + times = o.times || 5, + + // number of internal animations + anims = times * 2 + ( show || hide ? 1 : 0 ), + speed = o.duration / anims, + easing = o.easing, + + // utility: + ref = ( direction === "up" || direction === "down" ) ? "top" : "left", + motion = ( direction === "up" || direction === "left" ), + i, + upAnim, + downAnim, + + // we will need to re-assemble the queue to stack our animations in place + queue = el.queue(), + queuelen = queue.length; + + // Avoid touching opacity to prevent clearType and PNG issues in IE + if ( show || hide ) { + props.push( "opacity" ); + } + + $.effects.save( el, props ); + el.show(); + $.effects.createWrapper( el ); // Create Wrapper + + // default distance for the BIGGEST bounce is the outer Distance / 3 + if ( !distance ) { + distance = el[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3; + } + + if ( show ) { + downAnim = { opacity: 1 }; downAnim[ ref ] = 0; - // Bounces up/down/left/right then back to 0 -- times * 2 animations happen here - for ( i = 0; i < times; i++ ) { - upAnim = {}; - upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance; - el.animate( upAnim, speed, easing ) - .animate( downAnim, speed, easing ); - - distance = hide ? distance * 2 : distance / 2; - } - - // Last Bounce when Hiding + // if we are showing, force opacity 0 and set the initial position + // then do the "first" animation + el.css( "opacity", 0 ) + .css( ref, motion ? -distance * 2 : distance * 2 ) + .animate( downAnim, speed, easing ); + } + + // start at the smallest distance if we are hiding + if ( hide ) { + distance = distance / Math.pow( 2, times - 1 ); + } + + downAnim = {}; + downAnim[ ref ] = 0; + // Bounces up/down/left/right then back to 0 -- times * 2 animations happen here + for ( i = 0; i < times; i++ ) { + upAnim = {}; + upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance; + + el.animate( upAnim, speed, easing ) + .animate( downAnim, speed, easing ); + + distance = hide ? distance * 2 : distance / 2; + } + + // Last Bounce when Hiding + if ( hide ) { + upAnim = { opacity: 0 }; + upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance; + + el.animate( upAnim, speed, easing ); + } + + el.queue(function() { if ( hide ) { - upAnim = { opacity: 0 }; - upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance; - - el.animate( upAnim, speed, easing ); + el.hide(); } - - el.queue( function( next ) { - if ( hide ) { - el.hide(); - } - $.effects.restore( el, props ); - $.effects.removeWrapper( el ); - if ( o.complete ) { - o.complete.apply( el[ 0 ] ); - } - next(); - }); - - // inject all the animations we just queued to be first in line (after "inprogress") - if ( queuelen > 1) { - queue.splice.apply( queue, - [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) ); - } - next(); - + $.effects.restore( el, props ); + $.effects.removeWrapper( el ); + done(); }); + // inject all the animations we just queued to be first in line (after "inprogress") + if ( queuelen > 1) { + queue.splice.apply( queue, + [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) ); + } + el.dequeue(); + }; })(jQuery); |