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-rw-r--r--ui/jquery.effects.shake.js65
1 files changed, 36 insertions, 29 deletions
diff --git a/ui/jquery.effects.shake.js b/ui/jquery.effects.shake.js
index 011bd6b54..5e8875abe 100644
--- a/ui/jquery.effects.shake.js
+++ b/ui/jquery.effects.shake.js
@@ -12,44 +12,51 @@
*/
(function( $, undefined ) {
-$.effects.shake = function(o) {
+$.effects.shake = function( o ) {
- return this.queue(function() {
+ return this.queue( function() {
- // Create element
- var el = $(this), props = ['position','top','bottom','left','right'];
-
- // Set options
- var mode = $.effects.setMode(el, o.mode || 'effect'); // Set Mode
- var direction = o.direction || 'left'; // Default direction
- var distance = o.distance || 20; // Default distance
- var times = o.times || 3; // Default # of times
- var speed = o.duration || o.duration || 140; // Default speed per shake
+ var el = $( this ),
+ props = [ 'position', 'top', 'bottom', 'left', 'right' ],
+ mode = $.effects.setMode( el, o.mode || 'effect' ),
+ direction = o.direction || 'left',
+ distance = o.distance || 20,
+ times = o.times || 3,
+ speed = o.duration || 140,
+ ref = (direction == 'up' || direction == 'down') ? 'top' : 'left',
+ motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg',
+ animation = {},
+ animation1 = {},
+ animation2 = {},
+ i;
// Adjust
- $.effects.save(el, props); el.show(); // Save & Show
- $.effects.createWrapper(el); // Create Wrapper
- var ref = (direction == 'up' || direction == 'down') ? 'top' : 'left';
- var motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg';
+ $.effects.save( el, props );
+ el.show();
+ $.effects.createWrapper( el ); // Create Wrapper
// Animation
- var animation = {}, animation1 = {}, animation2 = {};
- animation[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
- animation1[ref] = (motion == 'pos' ? '+=' : '-=') + distance * 2;
- animation2[ref] = (motion == 'pos' ? '-=' : '+=') + distance * 2;
+ animation[ ref ] = ( motion == 'pos' ? '-=' : '+=' ) + distance;
+ animation1[ ref ] = ( motion == 'pos' ? '+=' : '-=' ) + distance * 2;
+ animation2[ ref ] = ( motion == 'pos' ? '-=' : '+=' ) + distance * 2;
// Animate
- el.animate(animation, speed, o.easing);
- for (var i = 1; i < times; i++) { // Shakes
- el.animate(animation1, speed, o.easing).animate(animation2, speed, o.easing);
+ el.animate( animation, speed, o.easing );
+
+ // Shakes
+ for ( i = 1; i < times; i++ ) {
+ el.animate( animation1, speed, o.easing ).animate( animation2, speed, o.easing );
};
- el.animate(animation1, speed, o.easing).
- animate(animation, speed / 2, o.easing, function(){ // Last shake
- $.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
- if(o.complete) o.complete.apply(this, arguments); // Callback
- });
- el.queue('fx', function() { el.dequeue(); });
- el.dequeue();
+ el
+ .animate( animation1, speed, o.easing )
+ .animate( animation, speed / 2, o.easing, function() {
+
+ // Last shake
+ $.effects.restore( el, props );
+ $.effects.removeWrapper( el );
+ $.isFunction( o.complete ) && o.complete.apply( this, arguments );
+ })
+ .dequeue();
});
};