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-rw-r--r--ui/jquery.ui.position.js20
1 files changed, 8 insertions, 12 deletions
diff --git a/ui/jquery.ui.position.js b/ui/jquery.ui.position.js
index 2b44c8f70..cea45dc2d 100644
--- a/ui/jquery.ui.position.js
+++ b/ui/jquery.ui.position.js
@@ -191,20 +191,18 @@ $.ui.position = {
withinOffset = isWindow ? win.scrollLeft() : within.offset().left,
outerWidth = isWindow ? win.width() : within.outerWidth(),
overLeft = withinOffset - data.collisionPosition.left,
- overRight = data.collisionPosition.left + data.collisionWidth - outerWidth - withinOffset,
- newLeft;
+ overRight = data.collisionPosition.left + data.collisionWidth - outerWidth - withinOffset;
// element is wider than window or too far left -> align with left edge
if ( data.collisionWidth > outerWidth || overLeft > 0 ) {
- newLeft = position.left + overLeft;
+ position.left += overLeft;
// too far right -> align with right edge
} else if ( overRight > 0 ) {
- newLeft = position.left - overRight;
+ position.left -= overRight;
// adjust based on position and margin
} else {
- newLeft = Math.max( position.left - data.collisionPosition.left, position.left );
+ position.left = Math.max( position.left - data.collisionPosition.left, position.left );
}
- position.left = newLeft;
},
top: function( position, data ) {
var within = data.within,
@@ -213,20 +211,18 @@ $.ui.position = {
withinOffset = isWindow ? win.scrollTop() : within.offset().top,
outerHeight = isWindow ? win.height() : within.outerHeight(),
overTop = withinOffset - data.collisionPosition.top,
- overBottom = data.collisionPosition.top + data.collisionHeight - outerHeight - withinOffset,
- newTop;
+ overBottom = data.collisionPosition.top + data.collisionHeight - outerHeight - withinOffset;
// element is taller than window or too far up -> align with top edge
if ( data.collisionHeight > outerHeight || overTop > 0 ) {
- newTop = position.top + overTop;
+ position.top += overTop;
// too far down -> align with bottom edge
} else if ( overBottom > 0 ) {
- newTop = position.top - overBottom;
+ position.top -= overBottom;
// adjust based on position and margin
} else {
- newTop = Math.max( position.top - data.collisionPosition.top, position.top );
+ position.top = Math.max( position.top - data.collisionPosition.top, position.top );
}
- position.top = newTop;
}
},
flip: {