1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
|
/*!
* jQuery UI Effects Bounce @VERSION
* http://jqueryui.com
*
* Copyright 2014 jQuery Foundation and other contributors
* Released under the MIT license.
* http://jquery.org/license
*/
//>>label: Bounce Effect
//>>group: Effects
//>>description: Bounces an element horizontally or vertically n times.
//>>docs: http://api.jqueryui.com/bounce-effect/
//>>demos: http://jqueryui.com/effect/
(function( factory ) {
if ( typeof define === "function" && define.amd ) {
// AMD. Register as an anonymous module.
define([
"jquery",
"./effect"
], factory );
} else {
// Browser globals
factory( jQuery );
}
}(function( $ ) {
return $.effects.define( "bounce", function( options, done ) {
var upAnim, downAnim, refValue,
element = $( this ),
// defaults:
mode = options.mode,
hide = mode === "hide",
show = mode === "show",
direction = options.direction || "up",
distance = options.distance,
times = options.times || 5,
// number of internal animations
anims = times * 2 + ( show || hide ? 1 : 0 ),
speed = options.duration / anims,
easing = options.easing,
// utility:
ref = ( direction === "up" || direction === "down" ) ? "top" : "left",
motion = ( direction === "up" || direction === "left" ),
i = 0,
queuelen = element.queue().length;
$.effects.createPlaceholder( element );
refValue = element.css( ref );
// default distance for the BIGGEST bounce is the outer Distance / 3
if ( !distance ) {
distance = element[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3;
}
if ( show ) {
downAnim = { opacity: 1 };
downAnim[ ref ] = refValue;
// if we are showing, force opacity 0 and set the initial position
// then do the "first" animation
element
.css( "opacity", 0 )
.css( ref, motion ? -distance * 2 : distance * 2 )
.animate( downAnim, speed, easing );
}
// start at the smallest distance if we are hiding
if ( hide ) {
distance = distance / Math.pow( 2, times - 1 );
}
downAnim = {};
downAnim[ ref ] = refValue;
// Bounces up/down/left/right then back to 0 -- times * 2 animations happen here
for ( ; i < times; i++ ) {
upAnim = {};
upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
element
.animate( upAnim, speed, easing )
.animate( downAnim, speed, easing );
distance = hide ? distance * 2 : distance / 2;
}
// Last Bounce when Hiding
if ( hide ) {
upAnim = { opacity: 0 };
upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
element.animate( upAnim, speed, easing );
}
element.queue( done );
$.effects.unshift( element, queuelen, anims + 1 );
});
}));
|