// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. //go:build aix || darwin || freebsd || linux || solaris || zos // +build aix darwin freebsd linux solaris zos package ipv6 import ( "net" "unsafe" "golang.org/x/net/internal/socket" ) var compatFreeBSD32 bool // 386 emulation on amd64 func (so *sockOpt) setGroupReq(c *socket.Conn, ifi *net.Interface, grp net.IP) error { var gr groupReq if ifi != nil { gr.Interface = uint32(ifi.Index) } gr.setGroup(grp) var b []byte if compatFreeBSD32 { var d [sizeofGroupReq + 4]byte s := (*[sizeofGroupReq]byte)(unsafe.Pointer(&gr)) copy(d[:4], s[:4]) copy(d[8:], s[4:]) b = d[:] } else { b = (*[sizeofGroupReq]byte)(unsafe.Pointer(&gr))[:sizeofGroupReq] } return so.Set(c, b) } func (so *sockOpt) setGroupSourceReq(c *socket.Conn, ifi *net.Interface, grp, src net.IP) error { var gsr groupSourceReq if ifi != nil { gsr.Interface = uint32(ifi.Index) } gsr.setSourceGroup(grp, src) var b []byte if compatFreeBSD32 { var d [sizeofGroupSourceReq + 4]byte s := (*[sizeofGroupSourceReq]byte)(unsafe.Pointer(&gsr)) copy(d[:4], s[:4]) copy(d[8:], s[4:]) b = d[:] } else { b = (*[sizeofGroupSourceReq]byte)(unsafe.Pointer(&gsr))[:sizeofGroupSourceReq] } return so.Set(c, b) } /github_actions/github-actions-384b59e5c3 The official jQuery user interface library: https://github.com/jquery/jquery-uiwww-data
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/*!
 * jQuery UI Effects Shake @VERSION
 * http://jqueryui.com
 *
 * Copyright jQuery Foundation and other contributors
 * Released under the MIT license.
 * http://jquery.org/license
 */

//>>label: Shake Effect
//>>group: Effects
//>>description: Shakes an element horizontally or vertically n times.
//>>docs: http://api.jqueryui.com/shake-effect/
//>>demos: http://jqueryui.com/effect/

( function( factory ) {
	if ( typeof define === "function" && define.amd ) {

		// AMD. Register as an anonymous module.
		define( [
			"jquery",
			"./effect"
		], factory );
	} else {

		// Browser globals
		factory( jQuery );
	}
}( function( $ ) {

return $.effects.define( "shake", function( options, done ) {

	var i = 1,
		element = $( this ),
		direction = options.direction || "left",
		distance = options.distance || 20,
		times = options.times || 3,
		anims = times * 2 + 1,
		speed = Math.round( options.duration / anims ),
		ref = ( direction === "up" || direction === "down" ) ? "top" : "left",
		positiveMotion = ( direction === "up" || direction === "left" ),
		animation = {},
		animation1 = {},
		animation2 = {},

		queuelen = element.queue().length;

	$.effects.createPlaceholder( element );

	// Animation
	animation[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance;
	animation1[ ref ] = ( positiveMotion ? "+=" : "-=" ) + distance * 2;
	animation2[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance * 2;

	// Animate
	element.animate( animation, speed, options.easing );

	// Shakes
	for ( ; i < times; i++ ) {
		element.animate( animation1, speed, options.easing ).animate( animation2, speed, options.easing );
	}

	element
		.animate( animation1, speed, options.easing )
		.animate( animation, speed / 2, options.easing )
		.queue( done );

	$.effects.unshift( element, queuelen, anims + 1 );
} );

} ) );