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authorCorey Frang <gnarf@gnarf.net>2012-07-25 21:33:48 -0500
committerCorey Frang <gnarf@gnarf.net>2012-07-25 21:33:58 -0500
commit0a1be437ff78d957e32d8493287c1041fed8cbb7 (patch)
tree66f05e71dfd8ed5b18511530cb64b025d816366e /test/unit/effects.js
parent155855b2a9bd95219871210ae7dcacd2a5f7e117 (diff)
downloadjquery-0a1be437ff78d957e32d8493287c1041fed8cbb7.tar.gz
jquery-0a1be437ff78d957e32d8493287c1041fed8cbb7.zip
Adding a check for double progress call in effects units
Diffstat (limited to 'test/unit/effects.js')
-rw-r--r--test/unit/effects.js4
1 files changed, 4 insertions, 0 deletions
diff --git a/test/unit/effects.js b/test/unit/effects.js
index 806192ea0..4353e1566 100644
--- a/test/unit/effects.js
+++ b/test/unit/effects.js
@@ -1770,6 +1770,10 @@ asyncTest("Animation callbacks (#11797)", 15, function() {
ok( true, "async: start" );
},
progress: function( anim, percent ) {
+ // occasionally the progress handler is called twice in first frame.... *shrug*
+ if ( percent === 0 && expectedProgress === 1 ) {
+ return;
+ }
equal( percent, expectedProgress, "async: progress " + expectedProgress );
// once at 0, once at 1
expectedProgress++;