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-rw-r--r--test/unit/effects.js8
1 files changed, 4 insertions, 4 deletions
diff --git a/test/unit/effects.js b/test/unit/effects.js
index 9e8838132..091f3ded3 100644
--- a/test/unit/effects.js
+++ b/test/unit/effects.js
@@ -12,7 +12,7 @@ var oldRaf = window.requestAnimationFrame,
};
QUnit.module( "effects", {
- setup: function() {
+ beforeEach: function() {
window.requestAnimationFrame = null;
this.sandbox = sinon.sandbox.create();
this.clock = this.sandbox.useFakeTimers( 505877050 );
@@ -20,7 +20,7 @@ QUnit.module( "effects", {
jQuery.fx.step = {};
jQuery.fx.interval = 10;
},
- teardown: function() {
+ afterEach: function() {
this.sandbox.restore();
jQuery.fx.stop();
jQuery.fx.interval = this._oldInterval;
@@ -453,8 +453,8 @@ QUnit.test( "animate resets overflow-x and overflow-y when finished", function(
/* // This test ends up being flaky depending upon the CPU load
QUnit.test("animate option (queue === false)", function( assert ) {
+ var done = assert.async();
assert.expect(1);
- QUnit.stop();
var order = [];
@@ -463,7 +463,7 @@ QUnit.test("animate option (queue === false)", function( assert ) {
// should finish after unqueued animation so second
order.push(2);
assert.deepEqual( order, [ 1, 2 ], "Animations finished in the correct order" );
- QUnit.start();
+ done();
});
$foo.animate({fontSize:"2em"}, {queue:false, duration:10, complete:function () {
// short duration and out of queue so should finish first