aboutsummaryrefslogtreecommitdiffstats
path: root/src/callbacks.js
blob: a1caf91f2232912a4e01e06b535983a93e66f6e0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
(function( jQuery ) {

// String to Object flags format cache
var flagsCache = {};

// Convert String-formatted flags into Object-formatted ones and store in cache
function createFlags( flags ) {
	var object = flagsCache[ flags ] = {},
		i, length;
	flags = flags.split( /\s+/ );
	for ( i = 0, length = flags.length; i < length; i++ ) {
		object[ flags[i] ] = true;
	}
	return object;
}

/*
 * Create a callback list using the following parameters:
 *
 *	flags:	an optional list of space-separated flags that will change how
 *			the callback list behaves
 *
 *	filter:	an optional function that will be applied to each added callbacks,
 *			what filter returns will then be added provided it is not falsy.
 *
 * By default a callback list will act like an event callback list and can be
 * "fired" multiple times.
 *
 * Possible flags:
 *
 *	once:			will ensure the callback list can only be fired once (like a Deferred)
 *
 *	memory:			will keep track of previous values and will call any callback added
 *					after the list has been fired right away with the latest "memorized"
 *					values (like a Deferred)
 *
 *	queue:			only first callback in the list is called each time the list is fired
 *					(cannot be used in conjunction with memory)
 *
 *	unique:			will ensure a callback can only be added once (no duplicate in the list)
 *
 *	relocate:		like "unique" but will relocate the callback at the end of the list
 *
 *	stopOnFalse:	interrupt callings when a callback returns false
 *
 *	addAfterFire:	if callbacks are added while firing, then they are not executed until after
 *					the next call to fire/fireWith
 *
 */
jQuery.Callbacks = function( flags, filter ) {

	// flags are optional
	if ( typeof flags !== "string" ) {
		filter = flags;
		flags = undefined;
	}

	// Convert flags from String-formatted to Object-formatted
	// (we check in cache first)
	flags = flags ? ( flagsCache[ flags ] || createFlags( flags ) ) : {};

	var // Actual callback list
		list = [],
		// Stack of fire calls for repeatable lists
		stack = [],
		// Last fire value (for non-forgettable lists)
		memory,
		// Flag to know if list is currently firing
		firing,
		// First callback to fire (used internally by add and fireWith)
		firingStart,
		// End of the loop when firing
		firingLength,
		// Index of currently firing callback (modified by remove if needed)
		firingIndex,
		// Add one or several callbacks to the list
		add = function( args ) {
			var i,
				length,
				elem,
				type,
				actual;
			for ( i = 0, length = args.length; i < length; i++ ) {
				elem = args[ i ];
				type = jQuery.type( elem );
				if ( type === "array" ) {
					// Inspect recursively
					add( elem );
				} else if ( type === "function" ) {
					// If we have to relocate, we remove the callback
					// if it already exists
					if ( flags.relocate ) {
						self.remove( elem );
					// Skip if we're in unique mode and callback is already in
					} else if ( flags.unique && self.has( elem ) ) {
						continue;
					}
					// Get the filtered function if needs be
					actual = filter ? filter( elem ) : elem;
					if ( actual ) {
						list.push( [ elem, actual ] );
					}
				}
			}
		},
		// Fire callbacks
		fire = function( context, args ) {
			args = args || [];
			memory = !flags.memory || [ context, args ];
			firing = true;
			firingIndex = firingStart || 0;
			firingStart = 0;
			firingLength = list.length;
			for ( ; list && firingIndex < firingLength; firingIndex++ ) {
				if ( list[ firingIndex ][ 1 ].apply( context, args ) === false && flags.stopOnFalse ) {
					memory = true; // Mark as halted
					break;
				} else if ( flags.queue ) {
					list.splice( firingIndex, 1 );
					break;
				}
			}
			firing = false;
			if ( list ) {
				if ( !flags.once ) {
					if ( stack && stack.length ) {
						memory = stack.shift();
						self.fireWith( memory[ 0 ], memory[ 1 ] );
					}
				} else if ( memory === true ) {
					self.disable();
				} else {
					list = [];
				}
			}
		},
		// Actual Callbacks object
		self = {
			// Add a callback or a collection of callbacks to the list
			add: function() {
				if ( list ) {
					var length = list.length;
					add( arguments );
					// Do we need to add the callbacks to the
					// current firing batch?
					if ( firing ) {
						if ( !flags.addAfterFire ) {
							firingLength = list.length;
						}
					// With memory, if we're not firing then
					// we should call right away, unless previous
					// firing was halted (stopOnFalse)
					} else if ( memory && memory !== true ) {
						firingStart = length;
						fire( memory[ 0 ], memory[ 1 ] );
					}
				}
				return this;
			},
			// Remove a callback from the list
			remove: function() {
				if ( list ) {
					var args = arguments,
						argIndex = 0,
						argLength = args.length;
					for ( ; argIndex < argLength ; argIndex++ ) {
						for ( var i = 0; i < list.length; i++ ) {
							if ( args[ argIndex ] === list[ i ][ 0 ] ) {
								// Handle firingIndex and firingLength
								if ( firing ) {
									if ( i <= firingLength ) {
										firingLength--;
										if ( i <= firingIndex ) {
											firingIndex--;
										}
									}
								}
								// Remove the element
								list.splice( i--, 1 );
								// If we have some unicity property then
								// we only need to do this once
								if ( flags.unique || flags.relocate ) {
									break;
								}
							}
						}
					}
				}
				return this;
			},
			// Control if a given callback is in the list
			has: function( fn ) {
				if ( list ) {
					var i = 0,
						length = list.length;
					for ( ; i < length; i++ ) {
						if ( fn === list[ i ][ 0 ] ) {
							return true;
						}
					}
				}
				return false;
			},
			// Remove all callbacks from the list
			empty: function() {
				list = [];
				return this;
			},
			// Have the list do nothing anymore
			disable: function() {
				list = stack = memory = undefined;
				return this;
			},
			// Is it disabled?
			disabled: function() {
				return !list;
			},
			// Lock the list in its current state
			lock: function() {
				stack = undefined;
				if ( !memory || memory === true ) {
					self.disable();
				}
				return this;
			},
			// Is it locked?
			locked: function() {
				return !stack;
			},
			// Call all callbacks with the given context and arguments
			fireWith: function( context, args ) {
				if ( stack ) {
					if ( firing ) {
						if ( !flags.once ) {
							stack.push( [ context, args ] );
						}
					} else if ( !( flags.once && memory ) ) {
						fire( context, args );
					}
				}
				return this;
			},
			// Call all the callbacks with the given arguments
			fire: function() {
				self.fireWith( this, arguments );
				return this;
			},
			// To know if the callbacks have already been called at least once
			fired: function() {
				return !!memory;
			}
		};

	return self;
};

})( jQuery );