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import chalk from "chalk";
import { getBrowserString } from "../lib/getBrowserString.js";
import { changeUrl, createWorker, deleteWorker, getWorker } from "./api.js";
const workers = Object.create( null );
// Acknowledge the worker within the time limit.
// BrowserStack can take much longer spinning up
// some browsers, such as iOS 15 Safari.
const ACKNOWLEDGE_WORKER_TIMEOUT = 60 * 1000 * 8;
const ACKNOWLEDGE_WORKER_INTERVAL = 1000;
// No report after the time limit
// should refresh the worker
const RUN_WORKER_TIMEOUT = 60 * 1000 * 2;
const MAX_WORKER_RESTARTS = 5;
const MAX_WORKER_REFRESHES = 1;
const POLL_WORKER_TIMEOUT = 1000;
export async function cleanupWorker( reportId, verbose ) {
const worker = workers[ reportId ];
if ( worker ) {
try {
delete workers[ reportId ];
await deleteWorker( worker.id, verbose );
} catch ( error ) {
console.error( error );
}
}
}
export function debugWorker( reportId ) {
const worker = workers[ reportId ];
if ( worker ) {
worker.debug = true;
}
}
/**
* Set the last time a request was
* received related to the worker.
*/
export function touchWorker( reportId ) {
const worker = workers[ reportId ];
if ( worker ) {
worker.lastTouch = Date.now();
}
}
export function retryTest( reportId, retries ) {
const worker = workers[ reportId ];
if ( worker ) {
worker.retries ||= 0;
worker.retries++;
if ( worker.retries <= retries ) {
worker.retry = true;
console.log( `\nRetrying test ${ reportId }...${ worker.retries }` );
return true;
}
}
return false;
}
export async function cleanupAllWorkers( verbose ) {
const workersRemaining = Object.keys( workers ).length;
if ( workersRemaining ) {
if ( verbose ) {
console.log(
`Stopping ${ workersRemaining } stray worker${
workersRemaining > 1 ? "s" : ""
}...`
);
}
await Promise.all(
Object.values( workers ).map( ( worker ) => deleteWorker( worker.id, verbose ) )
);
}
}
async function waitForAck( id, verbose ) {
return new Promise( ( resolve, reject ) => {
const interval = setInterval( () => {
const worker = workers[ id ];
if ( !worker ) {
clearTimeout( timeout );
clearInterval( interval );
return reject( new Error( `Worker ${ id } not found.` ) );
}
if ( worker.lastTouch ) {
if ( verbose ) {
console.log( `\nWorker ${ id } acknowledged.` );
}
clearTimeout( timeout );
clearInterval( interval );
resolve();
}
}, ACKNOWLEDGE_WORKER_INTERVAL );
const timeout = setTimeout( () => {
clearInterval( interval );
const worker = workers[ id ];
reject(
new Error(
`Worker ${
worker ? worker.id : ""
} for test ${ id } not acknowledged after ${
ACKNOWLEDGE_WORKER_TIMEOUT / 1000
}s.`
)
);
}, ACKNOWLEDGE_WORKER_TIMEOUT );
} );
}
export async function runWorker(
url,
browser,
options,
restarts = 0
) {
const { modules, reportId, runId, verbose } = options;
const worker = await createWorker( {
...browser,
url: encodeURI( url ),
project: "jquery",
build: `Run ${ runId }`,
name: `${ modules.join( "," ) } (${ reportId })`,
// Set the max here, so that we can
// control the timeout
timeout: 1800,
// Not documented in the API docs,
// but required to make local testing work.
// See https://www.browserstack.com/docs/automate/selenium/manage-multiple-connections#nodejs
"browserstack.local": true,
"browserstack.localIdentifier": runId
} );
workers[ reportId ] = worker;
const timeMessage = `\nWorker ${
worker.id
} created for test ${ reportId } (${ chalk.yellow( getBrowserString( browser ) ) })`;
if ( verbose ) {
console.time( timeMessage );
}
async function retryWorker() {
await cleanupWorker( reportId, verbose );
if ( verbose ) {
console.log( `Retrying worker for test ${ reportId }...${ restarts + 1 }` );
}
return runWorker( url, browser, options, restarts + 1 );
}
// Wait for the worker to be acknowledged
try {
await waitForAck( reportId );
} catch ( error ) {
if ( !workers[ reportId ] ) {
// The worker has already been cleaned up
return;
}
if ( restarts < MAX_WORKER_RESTARTS ) {
return retryWorker();
}
throw error;
}
if ( verbose ) {
console.timeEnd( timeMessage );
}
let refreshes = 0;
let loggedStarted = false;
return new Promise( ( resolve, reject ) => {
async function refreshWorker() {
try {
await changeUrl( worker.id, url );
touchWorker( reportId );
return tick();
} catch ( error ) {
if ( !workers[ reportId ] ) {
// The worker has already been cleaned up
return resolve();
}
console.error( error );
return retryWorker().then( resolve, reject );
}
}
async function checkWorker() {
const worker = workers[ reportId ];
if ( !worker || worker.debug ) {
return resolve();
}
let fetchedWorker;
try {
fetchedWorker = await getWorker( worker.id );
} catch ( error ) {
return reject( error );
}
if (
!fetchedWorker ||
( fetchedWorker.status !== "running" && fetchedWorker.status !== "queue" )
) {
return resolve();
}
if ( verbose && !loggedStarted ) {
loggedStarted = true;
console.log(
`\nTest ${ chalk.bold( reportId ) } is ${
worker.status === "running" ? "running" : "in the queue"
}.`
);
console.log( ` View at ${ fetchedWorker.browser_url }.` );
}
// Refresh the worker if a retry is triggered
if ( worker.retry ) {
worker.retry = false;
// Reset recovery refreshes
refreshes = 0;
return refreshWorker();
}
if ( worker.lastTouch > Date.now() - RUN_WORKER_TIMEOUT ) {
return tick();
}
refreshes++;
if ( refreshes >= MAX_WORKER_REFRESHES ) {
if ( restarts < MAX_WORKER_RESTARTS ) {
if ( verbose ) {
console.log(
`Worker ${ worker.id } not acknowledged after ${
ACKNOWLEDGE_WORKER_TIMEOUT / 1000
}s.`
);
}
return retryWorker().then( resolve, reject );
}
await cleanupWorker( reportId, verbose );
return reject(
new Error(
`Worker ${ worker.id } for test ${ reportId } timed out after ${ MAX_WORKER_RESTARTS } restarts.`
)
);
}
if ( verbose ) {
console.log(
`\nRefreshing worker ${ worker.id } for test ${ reportId }...${ refreshes }`
);
}
return refreshWorker();
}
function tick() {
setTimeout( checkWorker, POLL_WORKER_TIMEOUT );
}
checkWorker();
} );
}
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