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modules/sync: add UniqueQueue

tags/v0.9.99
Unknwon 7 years ago
parent
commit
c1ecb6c60a
3 changed files with 76 additions and 62 deletions
  1. 3
    2
      models/pull.go
  2. 3
    60
      models/webhook.go
  3. 70
    0
      modules/sync/unique_queue.go

+ 3
- 2
models/pull.go View File

@@ -20,8 +20,11 @@ import (
"github.com/gogits/gogs/modules/log"
"github.com/gogits/gogs/modules/process"
"github.com/gogits/gogs/modules/setting"
"github.com/gogits/gogs/modules/sync"
)

var PullRequestQueue = sync.NewUniqueQueue(setting.Repository.PullRequestQueueLength)

type PullRequestType int

const (
@@ -537,8 +540,6 @@ func (pr *PullRequest) UpdateCols(cols ...string) error {
return err
}

var PullRequestQueue = NewUniqueQueue(setting.Repository.PullRequestQueueLength)

// UpdatePatch generates and saves a new patch.
func (pr *PullRequest) UpdatePatch() (err error) {
if err = pr.GetHeadRepo(); err != nil {

+ 3
- 60
models/webhook.go View File

@@ -10,10 +10,8 @@ import (
"fmt"
"io/ioutil"
"strings"
"sync"
"time"

"github.com/Unknwon/com"
"github.com/go-xorm/xorm"
gouuid "github.com/satori/go.uuid"

@@ -22,8 +20,11 @@ import (
"github.com/gogits/gogs/modules/httplib"
"github.com/gogits/gogs/modules/log"
"github.com/gogits/gogs/modules/setting"
"github.com/gogits/gogs/modules/sync"
)

var HookQueue = sync.NewUniqueQueue(setting.Webhook.QueueLength)

type HookContentType int

const (
@@ -500,64 +501,6 @@ func PrepareWebhooks(repo *Repository, event HookEventType, p api.Payloader) err
return nil
}

// UniqueQueue represents a queue that guarantees only one instance of same ID is in the line.
type UniqueQueue struct {
lock sync.Mutex
ids map[string]bool

queue chan string
}

func (q *UniqueQueue) Queue() <-chan string {
return q.queue
}

func NewUniqueQueue(queueLength int) *UniqueQueue {
if queueLength <= 0 {
queueLength = 100
}

return &UniqueQueue{
ids: make(map[string]bool),
queue: make(chan string, queueLength),
}
}

func (q *UniqueQueue) Remove(id interface{}) {
q.lock.Lock()
defer q.lock.Unlock()
delete(q.ids, com.ToStr(id))
}

func (q *UniqueQueue) AddFunc(id interface{}, fn func()) {
newid := com.ToStr(id)

if q.Exist(id) {
return
}

q.lock.Lock()
q.ids[newid] = true
if fn != nil {
fn()
}
q.lock.Unlock()
q.queue <- newid
}

func (q *UniqueQueue) Add(id interface{}) {
q.AddFunc(id, nil)
}

func (q *UniqueQueue) Exist(id interface{}) bool {
q.lock.Lock()
defer q.lock.Unlock()

return q.ids[com.ToStr(id)]
}

var HookQueue = NewUniqueQueue(setting.Webhook.QueueLength)

func (t *HookTask) deliver() {
t.IsDelivered = true


+ 70
- 0
modules/sync/unique_queue.go View File

@@ -0,0 +1,70 @@
// Copyright 2016 The Gogs Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.

package sync

import (
"github.com/Unknwon/com"
)

// UniqueQueue is a queue which guarantees only one instance of same
// identity is in the line. Instances with same identity will be
// discarded if there is already one in the line.
//
// This queue is particularly useful for preventing duplicated task
// of same purpose.
type UniqueQueue struct {
table *StatusTable
queue chan string
}

// NewUniqueQueue initializes and returns a new UniqueQueue object.
func NewUniqueQueue(queueLength int) *UniqueQueue {
if queueLength <= 0 {
queueLength = 100
}

return &UniqueQueue{
table: NewStatusTable(),
queue: make(chan string, queueLength),
}
}

// Queue returns channel of queue for retrieving instances.
func (q *UniqueQueue) Queue() <-chan string {
return q.queue
}

// Exist returns true if there is an instance with given indentity
// exists in the queue.
func (q *UniqueQueue) Exist(id interface{}) bool {
return q.table.IsRunning(com.ToStr(id))
}

// AddFunc adds new instance to the queue with a custom runnable function,
// the queue is blocked until the function exits.
func (q *UniqueQueue) AddFunc(id interface{}, fn func()) {
if q.Exist(id) {
return
}

idStr := com.ToStr(id)
q.table.lock.Lock()
q.table.pool[idStr] = true
if fn != nil {
fn()
}
q.table.lock.Unlock()
q.queue <- idStr
}

// Add adds new instance to the queue.
func (q *UniqueQueue) Add(id interface{}) {
q.AddFunc(id, nil)
}

// Remove removes instance from the queue.
func (q *UniqueQueue) Remove(id interface{}) {
q.table.Stop(com.ToStr(id))
}

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