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UnrealEngine 946B

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  1. # Visual Studio 2015 user specific files
  2. .vs/
  3. # Compiled Object files
  4. *.slo
  5. *.lo
  6. *.o
  7. *.obj
  8. # Precompiled Headers
  9. *.gch
  10. *.pch
  11. # Compiled Dynamic libraries
  12. *.so
  13. *.dylib
  14. *.dll
  15. # Fortran module files
  16. *.mod
  17. # Compiled Static libraries
  18. *.lai
  19. *.la
  20. *.a
  21. *.lib
  22. # Executables
  23. *.exe
  24. *.out
  25. *.app
  26. *.ipa
  27. # These project files can be generated by the engine
  28. *.xcodeproj
  29. *.xcworkspace
  30. *.sln
  31. *.suo
  32. *.opensdf
  33. *.sdf
  34. *.VC.db
  35. *.VC.opendb
  36. # Precompiled Assets
  37. SourceArt/**/*.png
  38. SourceArt/**/*.tga
  39. # Binary Files
  40. Binaries/*
  41. Plugins/*/Binaries/*
  42. # Builds
  43. Build/*
  44. # Whitelist PakBlacklist-<BuildConfiguration>.txt files
  45. !Build/*/
  46. Build/*/**
  47. !Build/*/PakBlacklist*.txt
  48. # Don't ignore icon files in Build
  49. !Build/**/*.ico
  50. # Built data for maps
  51. *_BuiltData.uasset
  52. # Configuration files generated by the Editor
  53. Saved/*
  54. # Compiled source files for the engine to use
  55. Intermediate/*
  56. Plugins/*/Intermediate/*
  57. # Cache files for the editor to use
  58. DerivedDataCache/*