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- // Copyright 2016 The Gogs Authors. All rights reserved.
- // SPDX-License-Identifier: MIT
-
- package sync
-
- import (
- "sync"
-
- "code.gitea.io/gitea/modules/container"
- )
-
- // StatusTable is a table maintains true/false values.
- //
- // This table is particularly useful for un/marking and checking values
- // in different goroutines.
- type StatusTable struct {
- lock sync.RWMutex
- pool container.Set[string]
- }
-
- // NewStatusTable initializes and returns a new StatusTable object.
- func NewStatusTable() *StatusTable {
- return &StatusTable{
- pool: make(container.Set[string]),
- }
- }
-
- // StartIfNotRunning sets value of given name to true if not already in pool.
- // Returns whether set value was set to true
- func (p *StatusTable) StartIfNotRunning(name string) bool {
- p.lock.Lock()
- added := p.pool.Add(name)
- p.lock.Unlock()
- return added
- }
-
- // Start sets value of given name to true in the pool.
- func (p *StatusTable) Start(name string) {
- p.lock.Lock()
- p.pool.Add(name)
- p.lock.Unlock()
- }
-
- // Stop sets value of given name to false in the pool.
- func (p *StatusTable) Stop(name string) {
- p.lock.Lock()
- p.pool.Remove(name)
- p.lock.Unlock()
- }
-
- // IsRunning checks if value of given name is set to true in the pool.
- func (p *StatusTable) IsRunning(name string) bool {
- p.lock.RLock()
- exists := p.pool.Contains(name)
- p.lock.RUnlock()
- return exists
- }
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