The Godot editor automatically creates those binary files from translations in CSV format. There's no need to add them to version control.pull/3292/head
@@ -4,6 +4,9 @@ | |||
export.cfg | |||
export_presets.cfg | |||
# Imported translations (automatically generated from CSV files) | |||
*.translation | |||
# Mono-specific ignores | |||
.mono/ | |||
data_*/ |