On recent VMs, collection.toArray(new T[0]) is faster than
collection.toArray(new T[collection.size()]). Since it is also more
readable, it should now be the preferred way of collection to array
conversion.
https://shipilev.net/blog/2016/arrays-wisdom-ancients/
Change-Id: I80388532fb4b2b0663ee1fe8baa94f5df55c8442
Signed-off-by: Michael Keppler <Michael.Keppler@gmx.de>
Enable and fix warnings about redundant specification of type arguments
Since the introduction of generic type parameter inference in Java 7,
it's not necessary to explicitly specify the type of generic parameters.
Enable the warning in Eclipse, and fix all occurrences.
Change-Id: I9158caf1beca5e4980b6240ac401f3868520aad0
Signed-off-by: David Pursehouse <david.pursehouse@gmail.com>
JGit 3.0: move internal classes into an internal subpackage
This breaks all existing callers once. Applications are not supposed
to build against the internal storage API unless they can accept API
churn and make necessary updates as versions change.
Change-Id: I2ab1327c202ef2003565e1b0770a583970e432e9
ObjectIdOwnerMap: More lightweight map for ObjectIds
OwnerMap is about 200 ms faster than SubclassMap, more friendly to the
GC, and uses less storage: testing the "Counting objects" part of
PackWriter on 1886362 objects:
ObjectIdSubclassMap:
load factor 50%
table: 4194304 (wasted 2307942)
ms spent 36998 36009 34795 34703 34941 35070 34284 34511 34638 34256
ms avg 34800 (last 9 runs)
ObjectIdOwnerMap:
load factor 100%
table: 2097152 (wasted 210790)
directory: 1024
ms spent 36842 35112 34922 34703 34580 34782 34165 34662 34314 34140
ms avg 34597 (last 9 runs)
The major difference with OwnerMap is entries must extend from
ObjectIdOwnerMap.Entry, where the OwnerMap has injected its own
private "next" field into each object. This allows the OwnerMap to use
a singly linked list for chaining collisions within a bucket. By
putting collisions in a linked list, we gain the entire table back for
the SHA-1 bits to index their own "private" slot.
Unfortunately this means that each object can appear in at most ONE
OwnerMap, as there is only one "next" field within the object instance
to thread into the map. For types that are very object map heavy like
RevWalk (entity RevObject) and PackWriter (entity ObjectToPack) this
is sufficient, these entity types are only put into one map by their
container. By introducing a new map type, we don't break existing
applications that might be trying to use ObjectIdSubclassMap to track
RevCommits they obtained from a RevWalk.
The OwnerMap uses less memory. Each object uses 1 reference more (so
we're up 1,886,362 references), but the table is 1/2 the size (2^20
rather than 2^21). The table itself wastes only 210,790 slots, rather
than 2,307,942. So OwnerMap is wasting 200k fewer references.
OwnerMap is more friendly to the GC, because it hardly ever generates
garbage. As the map reaches its 100% load factor target, it doubles in
size by allocating additional segment arrays of 2048 entries. (So the
first grow allocates 1 segment, second 2 segments, third 4 segments,
etc.) These segments are hooked into the pre-allocated directory of
1024 spaces. This permits the map to grow to 2 million objects before
the directory itself has to grow. By using segments of 2048 entries,
we are asking the GC to acquire 8,204 bytes in a 32 bit JVM. This is
easier to satisfy then 2,307,942 bytes (for the 512k table that is
just an intermediate step in the SubclassMap). By reusing the
previously allocated segments (they are re-hashed in-place) we don't
release any memory during a table grow.
When the directory grows, it does so by discarding the old one and
using one that is 4x larger (so the directory goes to 4096 entries on
its first grow). A directory of size 4096 can handle up to 8 millon
objects. The second directory grow (16384) goes to 33 million objects.
At that point we're starting to really push the limits of the JVM
heap, but at least its many small arrays. Previously SubclassMap would
need a table of 67108864 entries to handle that object count, which
needs a single contiguous allocation of 256 MiB. That's hard to come
by in a 32 bit JVM. Instead OwnerMap uses 8192 arrays of about 8 KiB
each. This is much easier to fit into a fragmented heap.
Change-Id: Ia4acf5cfbf7e9b71bc7faa0db9060f6a969c0c50
Signed-off-by: Shawn O. Pearce <spearce@spearce.org>
The most expensive part of packing a repository for transport to
another system is enumerating all of the objects in the repository.
Once this gets to the size of the linux-2.6 repository (1.8 million
objects), enumeration can take several CPU minutes and costs a lot
of temporary working set memory.
Teach PackWriter to efficiently reuse an existing "cached pack"
by answering a clone request with a thin pack followed by a larger
cached pack appended to the end. This requires the repository
owner to first construct the cached pack by hand, and record the
tip commits inside of $GIT_DIR/objects/info/cached-packs:
cd $GIT_DIR
root=$(git rev-parse master)
tmp=objects/.tmp-$$
names=$(echo $root | git pack-objects --keep-true-parents --revs $tmp)
for n in $names; do
chmod a-w $tmp-$n.pack $tmp-$n.idx
touch objects/pack/pack-$n.keep
mv $tmp-$n.pack objects/pack/pack-$n.pack
mv $tmp-$n.idx objects/pack/pack-$n.idx
done
(echo "+ $root";
for n in $names; do echo "P $n"; done;
echo) >>objects/info/cached-packs
git repack -a -d
When a clone request needs to include $root, the corresponding
cached pack will be copied as-is, rather than enumerating all of
the objects that are reachable from $root.
For a linux-2.6 kernel repository that should be about 376 MiB,
the above process creates two packs of 368 MiB and 38 MiB[1].
This is a local disk usage increase of ~26 MiB, due to reduced
delta compression between the large cached pack and the smaller
recent activity pack. The overhead is similar to 1 full copy of
the compressed project sources.
With this cached pack in hand, JGit daemon completes a clone request
in 1m17s less time, but a slightly larger data transfer (+2.39 MiB):
Before:
remote: Counting objects: 1861830, done
remote: Finding sources: 100% (1861830/1861830)
remote: Getting sizes: 100% (88243/88243)
remote: Compressing objects: 100% (88184/88184)
Receiving objects: 100% (1861830/1861830), 376.01 MiB | 19.01 MiB/s, done.
remote: Total 1861830 (delta 4706), reused 1851053 (delta 1553844)
Resolving deltas: 100% (1564621/1564621), done.
real 3m19.005s
After:
remote: Counting objects: 1601, done
remote: Counting objects: 1828460, done
remote: Finding sources: 100% (50475/50475)
remote: Getting sizes: 100% (18843/18843)
remote: Compressing objects: 100% (7585/7585)
remote: Total 1861830 (delta 2407), reused 1856197 (delta 37510)
Receiving objects: 100% (1861830/1861830), 378.40 MiB | 31.31 MiB/s, done.
Resolving deltas: 100% (1559477/1559477), done.
real 2m2.938s
Repository owners can periodically refresh their cached packs by
repacking their repository, folding all newer objects into a larger
cached pack. Since repacking is already considered to be a normal
Git maintenance activity, this isn't a very big burden.
[1] In this test $root was set back about two weeks.
Change-Id: Ib87131d5c4b5e8c5cacb0f4fe16ff4ece554734b
Signed-off-by: Shawn O. Pearce <spearce@spearce.org>
There is no point in pushing all of the files within the edge
commits into the delta search when making a thin pack. This floods
the delta search window with objects that are unlikely to be useful
bases for the objects that will be written out, resulting in lower
data compression and higher transfer sizes.
Instead observe the path of a tree or blob that is being pushed
into the outgoing set, and use that path to locate up to WINDOW
ancestor versions from the edge commits. Push only those objects
into the edgeObjects set, reducing the number of objects seen by the
search window. This allows PackWriter to only look at ancestors
for the modified files, rather than all files in the project.
Limiting the search to WINDOW size makes sense, because more than
WINDOW edge objects will just skip through the window search as
none of them need to be delta compressed.
To further improve compression, sort edge objects into the front
of the window list, rather than randomly throughout. This puts
non-edges later in the window and gives them a better chance at
finding their base, since they search backwards through the window.
These changes make a significant difference in the thin-pack:
Before:
remote: Counting objects: 144190, done
remote: Finding sources: 100% (50275/50275)
remote: Getting sizes: 100% (101405/101405)
remote: Compressing objects: 100% (7587/7587)
Receiving objects: 100% (50275/50275), 24.67 MiB | 9.90 MiB/s, done.
Resolving deltas: 100% (40339/40339), completed with 2218 local objects.
real 0m30.267s
After:
remote: Counting objects: 61549, done
remote: Finding sources: 100% (50275/50275)
remote: Getting sizes: 100% (18862/18862)
remote: Compressing objects: 100% (7588/7588)
Receiving objects: 100% (50275/50275), 11.04 MiB | 3.51 MiB/s, done.
Resolving deltas: 100% (43160/43160), completed with 5014 local objects.
real 0m22.170s
The resulting pack is 13.63 MiB smaller, even though it contains the
same exact objects. 82,543 fewer objects had to have their sizes
looked up, which saved about 8s of server CPU time. 2,796 more
objects from the client were used as part of the base object set,
which contributed to the smaller transfer size.
Change-Id: Id01271950432c6960897495b09deab70e33993a9
Signed-off-by: Shawn O. Pearce <spearce@spearce.org>
Sigend-off-by: Chris Aniszczyk <caniszczyk@gmail.com>