[Project] Lua_magic: Implement chunks based scan

This commit is contained in:
Vsevolod Stakhov 2019-09-06 12:28:39 +01:00
parent d3360f80fc
commit 786faec379

View File

@ -24,6 +24,7 @@ local types = require "lua_magic/types"
local fun = require "fun"
local lua_util = require "lua_util"
local rspamd_text = require "rspamd_text"
local rspamd_trie = require "rspamd_trie"
local N = "lua_magic"
@ -55,9 +56,7 @@ local function process_patterns()
end
end
exports.detect = function(input, log_obj)
process_patterns()
local res = {}
local function match_chunk(input, offset, log_obj, res)
local matches = compiled_patterns:match(input)
if not log_obj then log_obj = rspamd_config end
@ -106,7 +105,7 @@ exports.detect = function(input, log_obj)
local position = match.position
for _,pos in ipairs(matched_positions) do
if match_position(pos, position) then
if match_position(pos + offset, position) then
add_result(match, pattern)
end
end
@ -122,6 +121,30 @@ exports.detect = function(input, log_obj)
end
end
end
end
exports.detect = function(input, log_obj)
process_patterns()
local res = {}
if type(input) == 'string' then
-- Convert to rspamd_text
input = rspamd_text.fromstring(input)
end
if type(input) == 'userdata' and #input > exports.chunk_size * 3 then
-- Split by chunks
local chunk1, chunk2, chunk3 =
input:span(1, exports.chunk_size),
input:span(exports.chunk_size, exports.chunk_size),
input:span(#input - exports.chunk_size, exports.chunk_size)
local offset1, offset2, offset3 = 0, exports.chunk_size, #input - exports.chunk_size
match_chunk(chunk1, offset1, log_obj, res)
match_chunk(chunk2, offset2, log_obj, res)
match_chunk(chunk3, offset3, log_obj, res)
else
match_chunk(input, 0, log_obj, res)
end
local extensions = lua_util.keys(res)
@ -137,4 +160,8 @@ exports.detect = function(input, log_obj)
return nil
end
-- This parameter specifies how many bytes are checked in the input
-- Rspamd checks 2 chunks at start and 1 chunk at the end
exports.chunk_size = 16384
return exports