# Lua Style Guide This style guide contains a list of guidelines that we try to follow for Rspamd. This guide is forked from https://github.com/Olivine-Labs/lua-style-guide ## Table of Contents 1. [Types](#types) 1. [Tables](#tables) 1. [Strings](#strings) 1. [Functions](#functions) 1. [Properties](#properties) 1. [Variables](#variables) 1. [Conditional Expressions & Equality](#conditionals) 1. [Blocks](#blocks) 1. [Whitespace](#whitespace) 1. [Commas](#commas) 1. [Semicolons](#semicolons) 1. [Type Casting & Coercion](#type-coercion) 1. [Naming Conventions](#naming-conventions) 1. [Accessors](#accessors) 1. [Constructors](#constructors) 1. [Modules](#modules) 1. [Testing](#testing) 1. [License](#license) ## Types - **Primitives**: When you access a primitive type you work directly on its value + `string` + `number` + `boolean` + `nil` ```lua local foo = 1 local bar = foo bar = 9 print(foo, bar) -- => 1 9 ``` - **Complex**: When you access a complex type you work on a reference to its value + `table` + `function` + `userdata` ```lua local foo = { 1, 2 } local bar = foo bar[0] = 9 foo[1] = 3 print(foo[0], bar[0]) -- => 9 9 print(foo[1], bar[1]) -- => 3 3 print(foo[2], bar[2]) -- => 2 2 ``` **[[⬆]](#TOC)** ## Tables - Use the constructor syntax for table property creation where possible. ```lua -- bad local player = {} player.name = 'Jack' player.class = 'Rogue' -- good local player = { name = 'Jack', class = 'Rogue' } ``` - Define functions externally to table definition. ```lua -- bad local player = { attack = function() -- ...stuff... end } -- good local function attack() end local player = { attack = attack } ``` **[[⬆]](#TOC)** ## Strings - Use single quotes `''` for strings. ```lua -- bad local name = "Bob Parr" -- good local name = 'Bob Parr' -- bad local fullName = "Bob " .. self.lastName -- good local fullName = 'Bob ' .. self.lastName ``` - Strings longer than 80 characters should be written across multiple lines using concatenation. This allows you to indent nicely. ```lua -- bad local errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.' -- bad local errorMessage = 'This is a super long error that \ was thrown because of Batman. \ When you stop to think about \ how Batman had anything to do \ with this, you would get nowhere \ fast.' -- bad local errorMessage = [[This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.]] -- good local errorMessage = 'This is a super long error that ' .. 'was thrown because of Batman. ' .. 'When you stop to think about ' .. 'how Batman had anything to do ' .. 'with this, you would get nowhere ' .. 'fast.' ``` **[[⬆]](#TOC)** ## Functions - Prefer lots of small functions to large, complex functions. [Smalls Functions Are Good For The Universe](http://kikito.github.io/blog/2012/03/16/small-functions-are-good-for-the-universe/). - Prefer function syntax over variable syntax. This helps differentiate between named and anonymous functions. ```lua -- bad local nope = function(name, options) -- ...stuff... end -- good local function yup(name, options) -- ...stuff... end ``` - Never name a parameter `arg`, this will take precedence over the `arg` object that is given to every function scope in older versions of Lua. ```lua -- bad local function nope(name, options, arg) -- ...stuff... end -- good local function yup(name, options, ...) -- ...stuff... end ``` - Perform validation early and return as early as possible. ```lua -- bad local is_good_name = function(name, options, arg) local is_good = #name > 3 is_good = is_good and #name < 30 -- ...stuff... return is_bad end -- good local is_good_name = function(name, options, args) if #name < 3 or #name > 30 then return false end -- ...stuff... return true end ``` **[[⬆]](#TOC)** ## Properties - Use dot notation when accessing known properties. ```lua local luke = { jedi = true, age = 28 } -- bad local isJedi = luke['jedi'] -- good local isJedi = luke.jedi ``` - Use subscript notation `[]` when accessing properties with a variable or if using a table as a list. ```lua local luke = { jedi = true, age = 28 } local function getProp(prop) return luke[prop] end local isJedi = getProp('jedi') ``` **[[⬆]](#TOC)** ## Variables - Always use `local` to declare variables. Not doing so will result in global variables to avoid polluting the global namespace. ```lua -- bad superPower = SuperPower() -- good local superPower = SuperPower() ``` - Assign variables at the top of their scope where possible. This makes it easier to check for existing variables. ```lua -- bad local bad = function() test() print('doing stuff..') //..other stuff.. local name = getName() if name == 'test' then return false end return name end -- good local function good() local name = getName() test() print('doing stuff..') //..other stuff.. if name == 'test' then return false end return name end ``` **[[⬆]](#TOC)** ## Conditional Expressions & Equality - False and nil are *falsy* in conditional expressions. All else is true. ```lua local str = '' if str then -- true end ``` - Use shortcuts when you can, unless you need to know the difference between false and nil. ```lua -- bad if name ~= nil then -- ...stuff... end -- good if name then -- ...stuff... end ``` - Prefer *true* statements over *false* statements where it makes sense. Prioritize truthy conditions when writing multiple conditions. ```lua --bad if not thing then -- ...stuff... else -- ...stuff... end --good if thing then -- ...stuff... else -- ...stuff... end ``` - Prefer defaults to `else` statements where it makes sense. This results in less complex and safer code at the expense of variable reassignment, so situations may differ. ```lua --bad local function full_name(first, last) local name if first and last then name = first .. ' ' .. last else name = 'John Smith' end return name end --good local function full_name(first, last) local name = 'John Smith' if first and last then name = first .. ' ' .. last end return name end ``` - Short ternaries are okay. ```lua local function default_name(name) -- return the default 'Waldo' if name is nil return name or 'Waldo' end local function brew_coffee(machine) return machine and machine.is_loaded and 'coffee brewing' or 'fill your water' end ``` **[[⬆]](#TOC)** ## Blocks - Single line blocks are okay for *small* statements. Try to keep lines to 80 characters. Indent lines if they overflow past the limit. ```lua -- good if test then return false end -- good if test then return false end -- bad if test < 1 and do_complicated_function(test) == false or seven == 8 and nine == 10 then do_other_complicated_function()end -- good if test < 1 and do_complicated_function(test) == false or seven == 8 and nine == 10 then do_other_complicated_function() return false end ``` **[[⬆]](#TOC)** ## Whitespace - Use soft tabs set to 2 spaces. ```lua -- bad function() ∙∙∙∙local name end -- bad function() ∙local name end -- good function() ∙∙local name end ``` - Place 1 space before opening and closing braces. Place no spaces around parens. ```lua -- bad local test = {one=1} -- good local test = { one = 1 } -- bad dog.set('attr',{ age = '1 year', breed = 'Bernese Mountain Dog' }) -- good dog.set('attr', { age = '1 year', breed = 'Bernese Mountain Dog' }) ``` - Place an empty newline at the end of the file. ```lua -- bad (function(global) -- ...stuff... end)(self) ``` ```lua -- good (function(global) -- ...stuff... end)(self) ``` - Surround operators with spaces. ```lua -- bad local thing=1 thing = thing-1 thing = thing*1 thing = 'string'..'s' -- good local thing = 1 thing = thing - 1 thing = thing * 1 thing = 'string' .. 's' ``` - Use one space after commas. ```lua --bad local thing = {1,2,3} thing = {1 , 2 , 3} thing = {1 ,2 ,3} --good local thing = {1, 2, 3} ``` - Add a line break after multiline blocks. ```lua --bad if thing then -- ...stuff... end function derp() -- ...stuff... end local wat = 7 --good if thing then -- ...stuff... end function derp() -- ...stuff... end local wat = 7 ``` - Delete unnecessary whitespace at the end of lines. **[[⬆]](#TOC)** ## Commas - Leading commas aren't okay. An ending comma on the last item is okay but discouraged. ```lua -- bad local thing = { once = 1 , upon = 2 , aTime = 3 } -- good local thing = { once = 1, upon = 2, aTime = 3 } -- okay local thing = { once = 1, upon = 2, aTime = 3, } ``` **[[⬆]](#TOC)** ## Semicolons - **Nope.** Separate statements onto multiple lines. ```lua -- bad local whatever = 'sure'; a = 1; b = 2 -- good local whatever = 'sure' a = 1 b = 2 ``` **[[⬆]](#TOC)** ## Type Casting & Coercion - Perform type coercion at the beginning of the statement. Use the built-in functions. (`tostring`, `tonumber`, etc.) - Use `tostring` for strings if you need to cast without string concatenation. ```lua -- bad local totalScore = reviewScore .. '' -- good local totalScore = tostring(reviewScore) ``` - Use `tonumber` for Numbers. ```lua local inputValue = '4' -- bad local val = inputValue * 1 -- good local val = tonumber(inputValue) ``` **[[⬆]](#TOC)** ## Naming Conventions - Avoid single letter names. Be descriptive with your naming. You can get away with single-letter names when they are variables in loops. ```lua -- bad local function q() -- ...stuff... end -- good local function query() -- ..stuff.. end ``` - Use underscores for ignored variables in loops. ```lua --good for _, name in pairs(names) do -- ...stuff... end ``` - Use snake_case when naming objects, functions, and instances. Tend towards verbosity if unsure about naming. ```lua -- bad local OBJEcttsssss = {} local thisIsMyObject = {} local c = function() -- ...stuff... end -- good local this_is_my_object = {} local function do_that_thing() -- ...stuff... end ``` - Use PascalCase for factories. ```lua -- bad local player = require('player') -- good local Player = require('player') local me = Player({ name = 'Jack' }) ``` **[[⬆]](#TOC)** - Use `is` or `has` for boolean-returning functions that are part of tables. ```lua --bad local function evil(alignment) return alignment < 100 end --good local function is_evil(alignment) return alignment < 100 end ``` ## Modules - The module should return a table or function. - The module should not use the global namespace for anything ever. The module should be a closure. - The file should be named like the module. ```lua -- thing.lua local thing = { } local meta = { __call = function(self, key, vars) print key end } return setmetatable(thing, meta) ``` - Note that modules are [loaded as singletons](http://lua-users.org/wiki/TheEssenceOfLoadingCode) and therefore should usually be factories (a function returning a new instance of a table) unless static (like utility libraries.) **[[⬆]](#TOC)** ## Testing - Use [telescope](https://github.com/norman/telescope) for unit tests and Robot framework for functional testing. Unit tests can rely on LuaJIT ffi module if C function testing is required. **[[⬆]](#TOC)** ## License - Released under CC0 (Public Domain). Information can be found at [http://creativecommons.org/publicdomain/zero/1.0/](http://creativecommons.org/publicdomain/zero/1.0/). **[[⬆]](#TOC)**