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build.js 1.8KB

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  1. /*
  2. * SonarQube
  3. * Copyright (C) 2009-2024 SonarSource SA
  4. * mailto:info AT sonarsource DOT com
  5. *
  6. * This program is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 3 of the License, or (at your option) any later version.
  10. *
  11. * This program is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public License
  17. * along with this program; if not, write to the Free Software Foundation,
  18. * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  19. */
  20. /* eslint-disable no-console*/
  21. process.env.NODE_ENV = 'production';
  22. const fs = require('fs-extra');
  23. const esbuild = require('esbuild');
  24. const chalk = require('chalk');
  25. const { performance } = require('perf_hooks');
  26. const paths = require('../config/paths');
  27. const getConfig = require('../config/esbuild-config');
  28. const release = process.argv.findIndex((val) => val === 'release') >= 0;
  29. function clean() {
  30. fs.emptyDirSync(paths.appBuild);
  31. }
  32. async function build() {
  33. const start = performance.now();
  34. console.log(chalk.cyan.bold(`Creating ${release ? 'optimized' : 'fast'} production build...`));
  35. console.log();
  36. await esbuild.build(getConfig(release)).catch(() => process.exit(1));
  37. console.log(chalk.green.bold('Compiled successfully!'));
  38. console.log(chalk.cyan(Math.round(performance.now() - start), 'ms'));
  39. console.log();
  40. }
  41. function copyAssets() {
  42. fs.copySync(paths.appPublic, paths.appBuild);
  43. }
  44. (async () => {
  45. clean();
  46. await build();
  47. copyAssets();
  48. })();