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@@ -27,26 +27,8 @@ export default class Timeline extends EventTarget { |
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this._timeSource = timeSource |
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// Store the timing variables |
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this._startTime = 0 |
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this._speed = 1.0 |
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// Determines how long a runner is hold in memory. Can be a dt or true/false |
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this._persist = 0 |
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// Keep track of the running animations and their starting parameters |
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this._nextFrame = null |
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this._paused = true |
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this._runners = [] |
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this._runnerIds = [] |
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this._lastRunnerId = -1 |
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this._time = 0 |
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this._lastSourceTime = 0 |
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this._lastStepTime = 0 |
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// Make sure that step is always called in class context |
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this._step = this._stepFn.bind(this, false) |
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this._stepImmediate = this._stepFn.bind(this, true) |
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// terminate resets all variables to their initial state |
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this.terminate() |
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} |
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active() { |
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@@ -326,6 +308,31 @@ export default class Timeline extends EventTarget { |
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return this |
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} |
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terminate() { |
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// cleanup memory |
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// Store the timing variables |
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this._startTime = 0 |
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this._speed = 1.0 |
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// Determines how long a runner is hold in memory. Can be a dt or true/false |
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this._persist = 0 |
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// Keep track of the running animations and their starting parameters |
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this._nextFrame = null |
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this._paused = true |
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this._runners = [] |
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this._runnerIds = [] |
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this._lastRunnerId = -1 |
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this._time = 0 |
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this._lastSourceTime = 0 |
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this._lastStepTime = 0 |
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// Make sure that step is always called in class context |
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this._step = this._stepFn.bind(this, false) |
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this._stepImmediate = this._stepFn.bind(this, true) |
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} |
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} |
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registerMethods({ |