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update README links to point to the new project home

tags/2.3.7
dotnetCarpenter 7 years ago
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      CHANGELOG.md
  2. 18
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      README.md

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CHANGELOG.md View File

@@ -6,6 +6,9 @@
- added `precision()` method to round numeric element attributes -> __TODO!__
- added specs for `SVG.FX` -> __TODO!__

# 2.3.7
- moved project to [svgdotjs](https://github.com/svgdotjs)

# 2.3.6
- fixed leading and trailing space in SVG.PointArray would return NaN for some points (695f26a) (#527)
- make SVG.FX.loop modify the last situation instead of the current one (#532)

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README.md View File

@@ -1,4 +1,6 @@
# SVG.js [![Build Status](https://travis-ci.org/wout/svg.js.svg?branch=master)](https://travis-ci.org/wout/svg.js)
# SVG.js

[![Build Status](https://travis-ci.org/svgdotjs/svg.js.svg?branch=master)](https://travis-ci.org/svgdotjs/svg.js)

A lightweight library for manipulating and animating SVG.

@@ -6,7 +8,7 @@ Svg.js has no dependencies and aims to be as small as possible.

Svg.js is licensed under the terms of the MIT License.

Want to know more? Check the [documentation](http://documentup.com/wout/SVG.js).
Want to know more? Check the [documentation](http://documentup.com/svgdotjs/SVG.js).

[![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=pay%40woutfierens.com&lc=US&item_name=SVG.JS&currency_code=EUR&bn=PP-DonationsBF%3Abtn_donate_74x21.png%3ANonHostedGuest)

@@ -2012,7 +2014,7 @@ For the latter, here is an example of the default `<>` function:
function(pos) { return (-Math.cos(pos * Math.PI) / 2) + 0.5 }
```

For more easing equations, have a look at the [svg.easing.js](https://github.com/wout/svg.easing.js) plugin.
For more easing equations, have a look at the [svg.easing.js](https://github.com/svgdotjs/svg.easing.js) plugin.

### animate()
Animating elements is very much the same as manipulating elements, the only difference is you have to include the `animate()` method:
@@ -3435,7 +3437,7 @@ array.morph('100,0 0,100 200,200')

This method will prepare the array ensuring both the source and destination arrays have the same length.

In order to morph paths you need to include the [svg.pathmorphing.js](https://github.com/wout/svg.pathmorphing.js) extension.
In order to morph paths you need to include the [svg.pathmorphing.js](https://github.com/svgdotjs/svg.pathmorphing.js) extension.

__`returns`: `itself`__

@@ -3878,16 +3880,16 @@ SVG.extend(SVG.Ellipse, SVG.Path, SVG.Polygon, {
Here are a few nice plugins that are available for SVG.js:

### pathmorphing
[svg.pathmorphing.js](https://github.com/wout/svg.pathmorphing.js) to make path animatable
[svg.pathmorphing.js](https://github.com/svgdotjs/svg.pathmorphing.js) to make path animatable

### textmorphing
[svg.textmorph.js](https://github.com/wout/svg.textmorph.js) to make text animatable
[svg.textmorph.js](https://github.com/svgdotjs/svg.textmorph.js) to make text animatable

### absorb
[svg.absorb.js](https://github.com/wout/svg.absorb.js) absorb raw SVG data into an SVG.js instance.
[svg.absorb.js](https://github.com/svgdotjs/svg.absorb.js) absorb raw SVG data into an SVG.js instance.

### draggable
[svg.draggable.js](https://github.com/wout/svg.draggable.js) to make elements draggable.
[svg.draggable.js](https://github.com/svgdotjs/svg.draggable.js) to make elements draggable.

### connectable
[svg.connectable.js](https://github.com/jillix/svg.connectable.js) to connect elements.
@@ -3895,19 +3897,19 @@ Here are a few nice plugins that are available for SVG.js:
[svg.connectable.js fork](https://github.com/loredanacirstea/svg.connectable.js) to connect elements (added: curved connectors, you can use any self-made path as a connector, choosable 'center'/'perifery' attachment, 'perifery' attachment for source / target SVG Paths uses smallest-distance algorithm between PathArray points)

### easing
[svg.easing.js](https://github.com/wout/svg.easing.js) for more easing methods on animations.
[svg.easing.js](https://github.com/svgdotjs/svg.easing.js) for more easing methods on animations.

### export
[svg.export.js](https://github.com/wout/svg.export.js) export raw SVG.
[svg.export.js](https://github.com/svgdotjs/svg.export.js) export raw SVG.

### filter
[svg.filter.js](https://github.com/wout/svg.filter.js) adding svg filters to elements.
[svg.filter.js](https://github.com/svgdotjs/svg.filter.js) adding svg filters to elements.

### foreignobject
[svg.foreignobject.js](https://github.com/john-memloom/svg.foreignobject.js) foreignObject implementation (by john-memloom).

### import
[svg.import.js](https://github.com/wout/svg.import.js) import raw SVG data.
[svg.import.js](https://github.com/svgdotjs/svg.import.js) import raw SVG data.

### intersections
[svg.intersections.js](https://github.com/amatiash/svg.intersections.js) find intersections of paths and lines (by amatiash)
@@ -3922,16 +3924,16 @@ Here are a few nice plugins that are available for SVG.js:
[svg.screenbbox.js](https://github.com/fuzzyma/svg.screenbbox.js) to get the bbox in screen coordinates from transformed path/polygon/polyline

### shapes
[svg.shapes.js](https://github.com/wout/svg.shapes.js) for more polygon based shapes.
[svg.shapes.js](https://github.com/svgdotjs/svg.shapes.js) for more polygon based shapes.

### topath
[svg.topath.js](https://github.com/wout/svg.topath.js) to convert any other shape to a path.
[svg.topath.js](https://github.com/svgdotjs/svg.topath.js) to convert any other shape to a path.

### topoly
[svg.topoly.js](https://github.com/wout/svg.topoly.js) to convert a path to polygon or polyline.
[svg.topoly.js](https://github.com/svgdotjs/svg.topoly.js) to convert a path to polygon or polyline.

### wiml
[svg.wiml.js](https://github.com/wout/svg.wiml.js) a templating language for svg output.
[svg.wiml.js](https://github.com/svgdotjs/svg.wiml.js) a templating language for svg output.

### comic
[comic.js](https://github.com/balint42/comic.js) to cartoonize any given svg.

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