### Fixed
- fixed `zoom()` method of runner which was passed a wrong parameter
- fixed positioning methods of `TSpan` to position them by its bounding box
- fixed `flip()` method which flips correctly by center by default now and accepts correct arguments
- fixed a case in `rbox()` where not always all values of the box were updated
- fixed `getOrigin()` function used by `transform()` so that all origin (#1085) popssibilities specified in the docs are working
- fixed positioning of text by its baseline when using `amove()`
- fixed tons of typings in the svg.d.ts file
### Added
- added second Parameter to `SVG(el, isHTML)` which allows to explicitely create elements in the HTML namespace (#1058)
- added `unlink()` and `linker()` to hyperlinked elements to remove or access the underling `<a>` element
- added `wrap()` method to `Dom` which lets you wrap an element by another one
- added `orient()` method to `Marker`
- added `options` parameter to `dispatch()` and `fire()` to allow for more special needs
- added `newLine()` constructor to `Text` to create a tspan marked as new line (#1088)
- added lots of tests in es6 format
- fixed move commands (x, y, move) of text so that it moves text always by the upper left edge.
- fixed center commands (cx, cy, center) of text so that it moves text always by the center.
Reverted some of the lint rules after chatting with fuzzy
This commit reverts some of the rules we added on the linter, it changed a lot of
code again... but these won't happen too often.
Changes
=======
- Modified the linter again
Changed the esLint rules to avoid silly ternary operators, and to let code breathe!
This commit modifies some of the eslint rules, to allow our code to be a little bit more
readable. This came about because we had a particularly pesky problem, where the code
was indenting ternary operators. This fixes that, and makes it easy to add new rules
to eslint as we please in the future.
Changes
=======
- Rebuilt the library with new eslint rules
- Changed the eslintrc file to a yaml file by default
This commit just includes a few plans and a massive derrangement
of the fx module before it is to be refactored into the Timeline
module. The basic methods are included, but everything is broken
Fixed recommendations by @Fuzzyma regarding transforms
This commit fixes a number of issues with transformations:
- Removed move/dmove/etc... on groups
- Sugar was being passed origin instead of ox, oy
- Updated the changelog
- Removed parseMatrix in favor of new SVG.Matrix()
- .matrix is the getter for a matrix, not .transform
- added a [02:24:41] Using gulpfile ~/Desktop/svg/svg.js/gulpfile.js
[02:24:41] Starting 'lint'...
[02:24:43] Finished 'lint' after 2.32 s directive
This commit adds matrix composition and decompositions (untested),
it also adds another playground to test that this is working as
expected in every case.
We also fixed a few linting errors.
This commit adds playgrounds and a build:dev mode. Now you
can call npm run build:dev to make the linter warn you about
errors without breaking. Also, we now have playgrounds, where
you can use a built version of svg.js to run your own tests.
This commit completes the rest of the files, making sure they are
in the standard linting format. Next we will add the linter to
the build process of our application.
- removed `SVG.Array.split()` function (#604)
- removed workaround for browser bug with stroke-width (#560)
- removed polyfills
- removed `ungroup()` in favour of `flatten()`
- gradients now have their corresponding nodename as type and not only radial/linear (#606)
- `SVG.Path.pointAt()` correctly returns an `SVG.Point` now (#607)
- replaced static reference to `masker` in `SVG.Mask` with the `masker()` method
- replaced static reference to `clipper` in `SVG.ClipPath` with the `clipper()` method
- replaced static reference to `targets` in `SVG.Mask` and `SVG.ClipPath` with the `targets()` method (all three #563)