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void setName(const char* name); |
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void setName(const char* name); |
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void setColourMapEntries(int firstColour, int nColours, rdr::U16* rgbs); |
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void setColourMapEntries(int firstColour, int nColours, rdr::U16* rgbs); |
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void bell(); |
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void bell(); |
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void serverCutText(const char* str, int len); |
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void serverCutText(const char* str, rdr::U32 len); |
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void framebufferUpdateStart(); |
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void framebufferUpdateStart(); |
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void framebufferUpdateEnd(); |
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void framebufferUpdateEnd(); |
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void beginRect(const rfb::Rect& r, unsigned int encoding); |
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void beginRect(const rfb::Rect& r, unsigned int encoding); |