Previously, there were a number of inconsistencies in the use of "full-screen" and "full screen" in logs, documentation, and user interfaces. The consensus seems to be that "full screen" is correct when used as a noun while "full-screen" is correct when used as an adjective. These inconsistencies have now been adjusted to follow consensus.tags/v1.12.90
@@ -117,7 +117,7 @@ public class Parameters { | |||
public static BoolParameter fullScreen | |||
= new BoolParameter("FullScreen", | |||
"Full Screen Mode", | |||
"Enable full screen", | |||
false); | |||
public static BoolParameter fullScreenAllMonitors |
@@ -613,7 +613,7 @@ void DesktopWindow::resize(int x, int y, int w, int h) | |||
Fl::screen_xywh(sx, sy, sw, sh, i); | |||
if ((sx == x) && (sy == y) && (sw == w) && (sh == h)) { | |||
vlog.info(_("Adjusting window size to avoid accidental full screen request")); | |||
vlog.info(_("Adjusting window size to avoid accidental full-screen request")); | |||
// Assume a panel of some form and adjust the height | |||
y += 20; | |||
h -= 40; |
@@ -806,7 +806,7 @@ void OptionsDialog::createScreenPage(int tx, int ty, int tw, int th) | |||
fullScreenCheckbox = new Fl_Check_Button(LBLRIGHT(tx, ty, | |||
CHECK_MIN_WIDTH, | |||
CHECK_HEIGHT, | |||
_("Enable full-screen"))); | |||
_("Enable full screen"))); | |||
ty += CHECK_HEIGHT + INNER_MARGIN; | |||
width = tw - OUTER_MARGIN * 2; |
@@ -160,7 +160,7 @@ StringParameter menuKey("MenuKey", "The key which brings up the popup menu", | |||
BoolParameter fullscreenSystemKeys("FullscreenSystemKeys", | |||
"Pass special keys (like Alt+Tab) directly " | |||
"to the server when in full screen mode.", | |||
"to the server when in full-screen mode.", | |||
true); | |||
#ifndef WIN32 |
@@ -96,7 +96,7 @@ By default, key presses in the popup menu get sent to the VNC server and | |||
dismiss the popup. So to get an F8 through to the VNC server simply press it | |||
twice. | |||
.SH FULL SCREEN MODE | |||
.SH FULL-SCREEN MODE | |||
A full-screen mode is supported. This is particularly useful when connecting | |||
to a remote screen which is the same size as your local one. If the remote | |||
screen is bigger, you can scroll by bumping the mouse against the edge of the |