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Create new CGImage for each draw

The system expects these to be immutable, so changing the data after
creation only works in some special cases. We need to recreate the
CGImage object each time we've changed something.
tags/v1.8.90
Pierre Ossman 7 년 전
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3b347313f1
2개의 변경된 파일46개의 추가작업 그리고 36개의 파일을 삭제
  1. 0
    1
      vncviewer/Surface.h
  2. 46
    35
      vncviewer/Surface_OSX.cxx

+ 0
- 1
vncviewer/Surface.h 파일 보기

@@ -60,7 +60,6 @@ protected:
HBITMAP bitmap;
#elif defined(__APPLE__)
unsigned char* data;
CGImageRef image;
#else
Pixmap pixmap;
Picture picture;

+ 46
- 35
vncviewer/Surface_OSX.cxx 파일 보기

@@ -28,13 +28,47 @@

#include "Surface.h"

static void render(CGContextRef gc, CGImageRef image,
static CGImageRef create_image(const unsigned char* data,
int w, int h)
{
CGColorSpaceRef lut;
CGDataProviderRef provider;

CGImageRef image;

lut = CGDisplayCopyColorSpace(kCGDirectMainDisplay);
if (!lut) {
lut = CGColorSpaceCreateDeviceRGB();
if (!lut)
throw rdr::Exception("CGColorSpaceCreateDeviceRGB");
}

provider = CGDataProviderCreateWithData(NULL, data,
w * h * 4, NULL);
if (!provider)
throw rdr::Exception("CGDataProviderCreateWithData");

image = CGImageCreate(w, h, 8, 32, w * 4, lut,
kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Little,
provider, NULL, false, kCGRenderingIntentDefault);
CGColorSpaceRelease(lut);
CGDataProviderRelease(provider);
if (!image)
throw rdr::Exception("CGImageCreate");

return image;
}

static void render(CGContextRef gc,
const unsigned char* data,
CGBlendMode mode, CGFloat alpha,
int src_x, int src_y,
int src_x, int src_y, int src_w, int src_h,
int x, int y, int w, int h)
{
CGRect rect;
CGImageRef subimage;
CGImageRef image, subimage;

image = create_image(data, src_w, src_h);

rect.origin.x = src_x;
rect.origin.y = src_y;
@@ -60,6 +94,7 @@ static void render(CGContextRef gc, CGImageRef image,
CGContextRestoreGState(gc);

CGImageRelease(subimage);
CGImageRelease(image);
}

static CGContextRef make_bitmap(int width, int height, unsigned char* data)
@@ -114,8 +149,8 @@ void Surface::draw(int src_x, int src_y, int x, int y, int w, int h)
// macOS Coordinates are from bottom left, not top left
y = Fl_Window::current()->h() - (y + h);

render(fl_gc, image, kCGBlendModeCopy, 1.0,
src_x, src_y, x, y, w, h);
render(fl_gc, data, kCGBlendModeCopy, 1.0,
src_x, src_y, width(), height(), x, y, w, h);

CGContextRestoreGState(fl_gc);
}
@@ -129,8 +164,8 @@ void Surface::draw(Surface* dst, int src_x, int src_y, int x, int y, int w, int
// macOS Coordinates are from bottom left, not top left
y = dst->height() - (y + h);

render(bitmap, image, kCGBlendModeCopy, 1.0,
src_x, src_y, x, y, w, h);
render(bitmap, data, kCGBlendModeCopy, 1.0,
src_x, src_y, width(), height(), x, y, w, h);

CGContextRelease(bitmap);
}
@@ -146,8 +181,8 @@ void Surface::blend(int src_x, int src_y, int x, int y, int w, int h, int a)
// macOS Coordinates are from bottom left, not top left
y = Fl_Window::current()->h() - (y + h);

render(fl_gc, image, kCGBlendModeNormal, (CGFloat)a/255.0,
src_x, src_y, x, y, w, h);
render(fl_gc, data, kCGBlendModeNormal, (CGFloat)a/255.0,
src_x, src_y, width(), height(), x, y, w, h);

CGContextRestoreGState(fl_gc);
}
@@ -161,43 +196,19 @@ void Surface::blend(Surface* dst, int src_x, int src_y, int x, int y, int w, int
// macOS Coordinates are from bottom left, not top left
y = dst->height() - (y + h);

render(bitmap, image, kCGBlendModeNormal, (CGFloat)a/255.0,
src_x, src_y, x, y, w, h);
render(bitmap, data, kCGBlendModeNormal, (CGFloat)a/255.0,
src_x, src_y, width(), height(), x, y, w, h);

CGContextRelease(bitmap);
}

void Surface::alloc()
{
CGColorSpaceRef lut;
CGDataProviderRef provider;

data = new unsigned char[width() * height() * 4];

lut = CGDisplayCopyColorSpace(kCGDirectMainDisplay);
if (!lut) {
lut = CGColorSpaceCreateDeviceRGB();
if (!lut)
throw rdr::Exception("CGColorSpaceCreateDeviceRGB");
}

provider = CGDataProviderCreateWithData(NULL, data,
width() * height() * 4, NULL);
if (!provider)
throw rdr::Exception("CGDataProviderCreateWithData");

image = CGImageCreate(width(), height(), 8, 32, width() * 4, lut,
kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Little,
provider, NULL, false, kCGRenderingIntentDefault);
CGColorSpaceRelease(lut);
CGDataProviderRelease(provider);
if (!image)
throw rdr::Exception("CGImageCreate");
}

void Surface::dealloc()
{
CGImageRelease(image);
delete [] data;
}


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