Browse Source

VNCServerST: Add a timeout to pointer button ownership

When one clients holds down a button on the pointer device (probably
dragging something), other clients' attempts at pointer operations
are denied. This yields a sane user experience, but with limits.

When one clients starts dragging, and then his network connection fails,
other clients are denied access to the pointer until the VNC server
finally discovers that the connection is dead and closes it. This can
take about 15 minutes.

Add a timeout to this policy: If we don't hear from the client for 3
seconds, other clients are allowed to control the pointer once more.

This solves the problem that one failing network could make the server
completely deaf to other clients for a long time.

Signed-off-by: Mike Looijmans <mike.looijmans@topic.nl>
pull/1718/head
Mike Looijmans 3 months ago
parent
commit
71c83b4793
2 changed files with 8 additions and 2 deletions
  1. 6
    2
      common/rfb/VNCServerST.cxx
  2. 2
    0
      common/rfb/VNCServerST.h

+ 6
- 2
common/rfb/VNCServerST.cxx View File

@@ -83,6 +83,7 @@ VNCServerST::VNCServerST(const char* name_, SDesktop* desktop_)
: blHosts(&blacklist), desktop(desktop_), desktopStarted(false),
blockCounter(0), pb(0), ledState(ledUnknown),
name(name_), pointerClient(0), clipboardClient(0),
pointerClientTime(0),
comparer(0), cursor(new Cursor(0, 0, Point(), NULL)),
renderedCursorInvalid(false),
keyRemapper(&KeyRemapper::defInstance),
@@ -484,14 +485,17 @@ void VNCServerST::keyEvent(uint32_t keysym, uint32_t keycode, bool down)
void VNCServerST::pointerEvent(VNCSConnectionST* client,
const Point& pos, int buttonMask)
{
time_t now = time(0);
if (rfb::Server::maxIdleTime)
idleTimer.start(secsToMillis(rfb::Server::maxIdleTime));

// Let one client own the cursor whilst buttons are pressed in order
// to provide a bit more sane user experience
if ((pointerClient != NULL) && (pointerClient != client))
// to provide a bit more sane user experience. But limit the time to prevent
// locking out all others when e.g. the network is down.
if ((pointerClient != NULL) && (pointerClient != client) && ((now - pointerClientTime) < 3))
return;

pointerClientTime = now;
if (buttonMask)
pointerClient = client;
else

+ 2
- 0
common/rfb/VNCServerST.h View File

@@ -191,6 +191,8 @@ namespace rfb {
std::list<VNCSConnectionST*> clipboardRequestors;
std::list<network::Socket*> closingSockets;

time_t pointerClientTime;

ComparingUpdateTracker* comparer;

Point cursorPos;

Loading…
Cancel
Save