Some events can sneak through, e.g. from some virtual keyboards. We need to ignore these to avoid confusion.tags/v1.3.90
@@ -1025,6 +1025,10 @@ void Viewport::handleFLTKKeyPress(void) | |||
{ | |||
rdr::U32 keySym; | |||
#ifdef HAVE_FLTK_XHANDLERS | |||
return; | |||
#endif | |||
keySym = translateKeyEvent(); | |||
if (keySym == NoSymbol) | |||
return; |