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Filter out alpha channel for normal draw() operation

macOS actually uses the alpha channel on windows, so we can get visual
artifacts if we feed it bogus alpha data. This filtering unfortunately
causes some CPU usage, but it's necessary until we can make sure the
framebuffer always contains proper 0xff for alpha.
tags/v1.8.90
Pierre Ossman 7 anos atrás
pai
commit
a88991bdc8
1 arquivos alterados com 11 adições e 3 exclusões
  1. 11
    3
      vncviewer/Surface_OSX.cxx

+ 11
- 3
vncviewer/Surface_OSX.cxx Ver arquivo

@@ -33,9 +33,10 @@ static CGColorSpaceRef srgb = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);

static CGImageRef create_image(CGColorSpaceRef lut,
const unsigned char* data,
int w, int h)
int w, int h, bool skip_alpha)
{
CGDataProviderRef provider;
CGImageAlphaInfo alpha;

CGImageRef image;

@@ -44,8 +45,15 @@ static CGImageRef create_image(CGColorSpaceRef lut,
if (!provider)
throw rdr::Exception("CGDataProviderCreateWithData");

// FIXME: This causes a performance hit, but is necessary to avoid
// artifacts in the edges of the window
if (skip_alpha)
alpha = kCGImageAlphaNoneSkipFirst;
else
alpha = kCGImageAlphaPremultipliedFirst;

image = CGImageCreate(w, h, 8, 32, w * 4, lut,
kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Little,
alpha | kCGBitmapByteOrder32Little,
provider, NULL, false, kCGRenderingIntentDefault);
CGDataProviderRelease(provider);
if (!image)
@@ -63,7 +71,7 @@ static void render(CGContextRef gc, CGColorSpaceRef lut,
CGRect rect;
CGImageRef image, subimage;

image = create_image(lut, data, src_w, src_h);
image = create_image(lut, data, src_w, src_h, mode == kCGBlendModeCopy);

rect.origin.x = src_x;
rect.origin.y = src_y;

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