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Make sure we always have a valid screen layout

Add more checks and fix some callers to make sure that the server
core always has a valid screen layout configured.
tags/v1.9.90
Pierre Ossman 5 years ago
parent
commit
c3826bb2fc
2 changed files with 14 additions and 6 deletions
  1. 9
    6
      common/rfb/VNCServerST.cxx
  2. 5
    0
      unix/x0vncserver/XDesktop.cxx

+ 9
- 6
common/rfb/VNCServerST.cxx View File

@@ -305,8 +305,6 @@ void VNCServerST::setPixelBuffer(PixelBuffer* pb_, const ScreenSet& layout)
delete comparer;
comparer = 0;

screenLayout = layout;

if (!pb) {
screenLayout = ScreenSet();

@@ -316,16 +314,17 @@ void VNCServerST::setPixelBuffer(PixelBuffer* pb_, const ScreenSet& layout)
return;
}

if (!layout.validate(pb->width(), pb->height()))
throw Exception("setPixelBuffer: invalid screen layout");

screenLayout = layout;

// Assume the framebuffer contents wasn't saved and reset everything
// that tracks its contents
comparer = new ComparingUpdateTracker(pb);
renderedCursorInvalid = true;
add_changed(pb->getRect());

// Make sure that we have at least one screen
if (screenLayout.num_screens() == 0)
screenLayout.add_screen(Screen(0, 0, 0, pb->width(), pb->height(), 0));

std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
ci_next = ci; ci_next++;
@@ -359,6 +358,10 @@ void VNCServerST::setPixelBuffer(PixelBuffer* pb_)
}
}

// Make sure that we have at least one screen
if (layout.num_screens() == 0)
layout.add_screen(Screen(0, 0, 0, pb->width(), pb->height(), 0));

setPixelBuffer(pb_, layout);
}


+ 5
- 0
unix/x0vncserver/XDesktop.cxx View File

@@ -397,6 +397,11 @@ ScreenSet XDesktop::computeScreenLayout()
}
#endif

// Make sure that we have at least one screen
if (layout.num_screens() == 0)
layout.add_screen(rfb::Screen(0, 0, 0, geometry->width(),
geometry->height(), 0));

return layout;
}


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