Major restructuring of how streams work. Neither input nor output
streams are now blocking. This avoids stalling the rest of the client or
server when a peer is slow or unresponsive.
Note that this puts an extra burden on users of streams to make sure
they are allowed to do their work once the underlying transports are
ready (e.g. monitoring fds).
We need to split these steps up in preparation for multi-core
support. Reading needs to be done in a serial manner, whilst
decoding can be done in parallel.
This also involved a rather large cleanup of the Tight decoder.
Use PixelBuffer objects as the interface for encoders and decoders
This avoid a lot of unnecessary middle men. This also pushes the
responsibility for pixel format conversion into the encoders and
decoders. The new bufferFromBuffer() is used for direct conversion,
rather than PixelTransformer/TransImageGetter.
Encoders/decoders should track the connection object
The connection object is a much more appropriate object for the
decoders and encoders to keep track of. Besides the streams, it also
contains state like connection parameters.