The generally recommended way is to include it from source files, not
headers. We had a mix of both. Let's try to be consistent and follow the
recommended way.
We had an unintentional conflict with PixelBuffer::setSize() here.
But we can simplify this further as this initialization is only used
by the subclass DeviceFrameBuffer, and only once.
Gets rid of a loooot of code and complexity.
Colour map clients are still supported through an
automatically generated map, but we lose the ability to
develop a client or server that uses colour maps
internally.
Changed all user-visible strings from colour to color.
Also, the Windows viewer now accepts arguments with both spellings.
git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@69 3789f03b-4d11-0410-bbf8-ca57d06f2519