ServerParams should contain the server state and not information about
client settings or capabilities. Move those things up a level to the
CConnection object.
No need to have one setting for each extension. All the client code
needs to indicate is if it supports resize. The common code can then
map this to relevant extensions.
Make arguments explicit in all message writer methods
Make sure all methods only write what is given as arguments, and
avoid side effects by getting data from parameter objects. This keeps
things readable in the calling code.
Let CMsgHandler::serverInit() handle initial set up
Avoid using the callbacks used for runtime changes for the initial
setup. They weren't really useful anyway as you could not allocate
a framebuffer without also knowing the pixel format. So make things
more clear by letting serverInit() get the initial settings.
They are created in SConnection's and CConnection's constructors but never destroyed.
There is no reason for the indirection, so lets make them direct members.
Delegate decoder object management to a separate class
Done in preparation for multi-core decoding. Keeps the complexity
out of the other classes. This also moves ownership of the
framebuffer in to CConnection. It's the CConnection object that is
aware of the threads and how to synchronise with them. Therefore
the ownership of the framebuffer must also be there to make sure
it isn't deleted whilst threads are working.