/* Copyright 2019 Aaron Sowry for Cendio AB * Copyright 2020 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include #include "GestureHandler.h" static rfb::LogWriter vlog("GestureHandler"); static const unsigned char GH_NOGESTURE = 0; static const unsigned char GH_ONETAP = 1; static const unsigned char GH_TWOTAP = 2; static const unsigned char GH_THREETAP = 4; static const unsigned char GH_DRAG = 8; static const unsigned char GH_LONGPRESS = 16; static const unsigned char GH_TWODRAG = 32; static const unsigned char GH_PINCH = 64; static const unsigned char GH_INITSTATE = 127; const unsigned GH_MOVE_THRESHOLD = 50; const unsigned GH_ANGLE_THRESHOLD = 90; // Degrees // Timeout when waiting for gestures (ms) const unsigned GH_MULTITOUCH_TIMEOUT = 250; // Maximum time between press and release for a tap (ms) const unsigned GH_TAP_TIMEOUT = 1000; // Timeout when waiting for longpress (ms) const unsigned GH_LONGPRESS_TIMEOUT = 1000; // Timeout when waiting to decide between PINCH and TWODRAG (ms) const unsigned GH_TWOTOUCH_TIMEOUT = 50; GestureHandler::GestureHandler() : state(GH_INITSTATE), waitingRelease(false), longpressTimer(this), twoTouchTimer(this) { } GestureHandler::~GestureHandler() { } void GestureHandler::handleTouchBegin(int id, double x, double y) { GHTouch ght; // Ignore any new touches if there is already an active gesture, // or we're in a cleanup state if (hasDetectedGesture() || (state == GH_NOGESTURE)) { ignored.insert(id); return; } // Did it take too long between touches that we should no longer // consider this a single gesture? if ((tracked.size() > 0) && (rfb::msSince(&tracked.begin()->second.started) > GH_MULTITOUCH_TIMEOUT)) { state = GH_NOGESTURE; ignored.insert(id); return; } // If we're waiting for fingers to release then we should no longer // recognize new touches if (waitingRelease) { state = GH_NOGESTURE; ignored.insert(id); return; } gettimeofday(&ght.started, NULL); ght.active = true; ght.lastX = ght.firstX = x; ght.lastY = ght.firstY = y; ght.angle = 0; tracked[id] = ght; switch (tracked.size()) { case 1: longpressTimer.start(GH_LONGPRESS_TIMEOUT); break; case 2: state &= ~(GH_ONETAP | GH_DRAG | GH_LONGPRESS); longpressTimer.stop(); break; case 3: state &= ~(GH_TWOTAP | GH_TWODRAG | GH_PINCH); break; default: state = GH_NOGESTURE; } } void GestureHandler::handleTouchUpdate(int id, double x, double y) { GHTouch *touch, *prevTouch; double deltaX, deltaY, prevDeltaMove; unsigned deltaAngle; // If this is an update for a touch we're not tracking, ignore it if (tracked.count(id) == 0) return; touch = &tracked[id]; // Update the touches last position with the event coordinates touch->lastX = x; touch->lastY = y; deltaX = x - touch->firstX; deltaY = y - touch->firstY; // Update angle when the touch has moved if ((touch->firstX != touch->lastX) || (touch->firstY != touch->lastY)) touch->angle = atan2(deltaY, deltaX) * 180 / M_PI; if (!hasDetectedGesture()) { // Ignore moves smaller than the minimum threshold if (hypot(deltaX, deltaY) < GH_MOVE_THRESHOLD) return; // Can't be a tap or long press as we've seen movement state &= ~(GH_ONETAP | GH_TWOTAP | GH_THREETAP | GH_LONGPRESS); longpressTimer.stop(); if (tracked.size() != 1) state &= ~(GH_DRAG); if (tracked.size() != 2) state &= ~(GH_TWODRAG | GH_PINCH); // We need to figure out which of our different two touch gestures // this might be if (tracked.size() == 2) { // The other touch can be first or last in tracked // depending on which event came first prevTouch = &tracked.rbegin()->second; if (prevTouch == touch) prevTouch = &tracked.begin()->second; // How far the previous touch point has moved since start prevDeltaMove = hypot(prevTouch->firstX - prevTouch->lastX, prevTouch->firstY - prevTouch->lastY); // We know that the current touch moved far enough, // but unless both touches moved further than their // threshold we don't want to disqualify any gestures if (prevDeltaMove > GH_MOVE_THRESHOLD) { // The angle difference between the direction of the touch points deltaAngle = fabs(touch->angle - prevTouch->angle); deltaAngle = fabs(((deltaAngle + 180) % 360) - 180); // PINCH or TWODRAG can be eliminated depending on the angle if (deltaAngle > GH_ANGLE_THRESHOLD) state &= ~GH_TWODRAG; else state &= ~GH_PINCH; if (twoTouchTimer.isStarted()) twoTouchTimer.stop(); } else if (!twoTouchTimer.isStarted()) { // We can't determine the gesture right now, let's // wait and see if more events are on their way twoTouchTimer.start(GH_TWOTOUCH_TIMEOUT); } } if (!hasDetectedGesture()) return; pushEvent(GestureBegin); } pushEvent(GestureUpdate); } void GestureHandler::handleTouchEnd(int id) { std::map::const_iterator iter; // Check if this is an ignored touch if (ignored.count(id)) { ignored.erase(id); if (ignored.empty() && tracked.empty()) { state = GH_INITSTATE; waitingRelease = false; } return; } // We got a TouchEnd before the timer triggered, // this cannot result in a gesture anymore. if (!hasDetectedGesture() && twoTouchTimer.isStarted()) { twoTouchTimer.stop(); state = GH_NOGESTURE; } // Some gestures don't trigger until a touch is released if (!hasDetectedGesture()) { // Can't be a gesture that relies on movement state &= ~(GH_DRAG | GH_TWODRAG | GH_PINCH); // Or something that relies on more time state &= ~GH_LONGPRESS; longpressTimer.stop(); if (!waitingRelease) { gettimeofday(&releaseStart, NULL); waitingRelease = true; // Can't be a tap that requires more touches than we current have switch (tracked.size()) { case 1: state &= ~(GH_TWOTAP | GH_THREETAP); break; case 2: state &= ~(GH_ONETAP | GH_THREETAP); break; } } } // Waiting for all touches to release? (i.e. some tap) if (waitingRelease) { // Were all touches released at roughly the same time? if (rfb::msSince(&releaseStart) > GH_MULTITOUCH_TIMEOUT) state = GH_NOGESTURE; // Did too long time pass between press and release? for (iter = tracked.begin(); iter != tracked.end(); ++iter) { if (rfb::msSince(&iter->second.started) > GH_TAP_TIMEOUT) { state = GH_NOGESTURE; break; } } tracked[id].active = false; // Are we still waiting for more releases? if (hasDetectedGesture()) { pushEvent(GestureBegin); } else { // Have we reached a dead end? if (state != GH_NOGESTURE) return; } } if (hasDetectedGesture()) pushEvent(GestureEnd); // Ignore any remaining touches until they are ended for (iter = tracked.begin(); iter != tracked.end(); ++iter) { if (iter->second.active) ignored.insert(iter->first); } tracked.clear(); state = GH_NOGESTURE; ignored.erase(id); if (ignored.empty()) { state = GH_INITSTATE; waitingRelease = false; } } bool GestureHandler::hasDetectedGesture() { if (state == GH_NOGESTURE) return false; // Check to see if the bitmask value is a power of 2 // (i.e. only one bit set). If it is, we have a state. if (state & (state - 1)) return false; // For taps we also need to have all touches released // before we've fully detected the gesture if (state & (GH_ONETAP | GH_TWOTAP | GH_THREETAP)) { std::map::const_iterator iter; // Any touch still active/pressed? for (iter = tracked.begin(); iter != tracked.end(); ++iter) { if (iter->second.active) return false; } } return true; } bool GestureHandler::handleTimeout(rfb::Timer* t) { if (t == &longpressTimer) longpressTimeout(); else if (t == &twoTouchTimer) twoTouchTimeout(); return false; } void GestureHandler::longpressTimeout() { assert(!hasDetectedGesture()); state = GH_LONGPRESS; pushEvent(GestureBegin); } void GestureHandler::twoTouchTimeout() { double avgMoveH, avgMoveV, fdx, fdy, ldx, ldy, deltaTouchDistance; assert(!tracked.empty()); // How far each touch point has moved since start getAverageMovement(&avgMoveH, &avgMoveV); avgMoveH = fabs(avgMoveH); avgMoveV = fabs(avgMoveV); // The difference in the distance between where // the touch points started and where they are now getAverageDistance(&fdx, &fdy, &ldx, &ldy); deltaTouchDistance = fabs(hypot(fdx, fdy) - hypot(ldx, ldy)); if ((avgMoveV < deltaTouchDistance) && (avgMoveH < deltaTouchDistance)) state = GH_PINCH; else state = GH_TWODRAG; pushEvent(GestureBegin); pushEvent(GestureUpdate); } void GestureHandler::pushEvent(GestureEventType t) { GestureEvent gev; double avgX, avgY; gev.type = t; gev.gesture = stateToGesture(state); // For most gesture events the current (average) position is the // most useful getPosition(NULL, NULL, &avgX, &avgY); // However we have a slight distance to detect gestures, so for the // first gesture event we want to use the first positions we saw if (t == GestureBegin) getPosition(&avgX, &avgY, NULL, NULL); // For these gestures, we always want the event coordinates // to be where the gesture began, not the current touch location. switch (state) { case GH_TWODRAG: case GH_PINCH: getPosition(&avgX, &avgY, NULL, NULL); break; } gev.eventX = avgX; gev.eventY = avgY; // Some gestures also have a magnitude if (state == GH_PINCH) { if (t == GestureBegin) getAverageDistance(&gev.magnitudeX, &gev.magnitudeY, NULL, NULL); else getAverageDistance(NULL, NULL, &gev.magnitudeX, &gev.magnitudeY); } else if (state == GH_TWODRAG) { if (t == GestureBegin) gev.magnitudeX = gev.magnitudeY = 0; else getAverageMovement(&gev.magnitudeX, &gev.magnitudeY); } handleGestureEvent(gev); } GestureEventGesture GestureHandler::stateToGesture(unsigned char state) { switch (state) { case GH_ONETAP: return GestureOneTap; case GH_TWOTAP: return GestureTwoTap; case GH_THREETAP: return GestureThreeTap; case GH_DRAG: return GestureDrag; case GH_LONGPRESS: return GestureLongPress; case GH_TWODRAG: return GestureTwoDrag; case GH_PINCH: return GesturePinch; } assert(false); return (GestureEventGesture)0; } void GestureHandler::getPosition(double *firstX, double *firstY, double *lastX, double *lastY) { size_t size; double fx = 0, fy = 0, lx = 0, ly = 0; assert(!tracked.empty()); size = tracked.size(); std::map::const_iterator iter; for (iter = tracked.begin(); iter != tracked.end(); ++iter) { fx += iter->second.firstX; fy += iter->second.firstY; lx += iter->second.lastX; ly += iter->second.lastY; } if (firstX) *firstX = fx / size; if (firstY) *firstY = fy / size; if (lastX) *lastX = lx / size; if (lastY) *lastY = ly / size; } void GestureHandler::getAverageMovement(double *h, double *v) { double totalH, totalV; size_t size; assert(!tracked.empty()); totalH = totalV = 0; size = tracked.size(); std::map::const_iterator iter; for (iter = tracked.begin(); iter != tracked.end(); ++iter) { totalH += iter->second.lastX - iter->second.firstX; totalV += iter->second.lastY - iter->second.firstY; } if (h) *h = totalH / size; if (v) *v = totalV / size; } void GestureHandler::getAverageDistance(double *firstX, double *firstY, double *lastX, double *lastY) { double dx, dy; assert(!tracked.empty()); // Distance between the first and last tracked touches dx = fabs(tracked.rbegin()->second.firstX - tracked.begin()->second.firstX); dy = fabs(tracked.rbegin()->second.firstY - tracked.begin()->second.firstY); if (firstX) *firstX = dx; if (firstY) *firstY = dy; dx = fabs(tracked.rbegin()->second.lastX - tracked.begin()->second.lastX); dy = fabs(tracked.rbegin()->second.lastY - tracked.begin()->second.lastY); if (lastX) *lastX = dx; if (lastY) *lastY = dy; }