/* Copyright 2016 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include #include #include #include "cocoa.h" #include "Surface.h" static CGColorSpaceRef srgb = CGColorSpaceCreateWithName(kCGColorSpaceSRGB); static CGImageRef create_image(CGColorSpaceRef lut, const unsigned char* data, int w, int h, bool skip_alpha) { CGDataProviderRef provider; CGImageAlphaInfo alpha; CGImageRef image; provider = CGDataProviderCreateWithData(NULL, data, w * h * 4, NULL); if (!provider) throw rdr::Exception("CGDataProviderCreateWithData"); // FIXME: This causes a performance hit, but is necessary to avoid // artifacts in the edges of the window if (skip_alpha) alpha = kCGImageAlphaNoneSkipFirst; else alpha = kCGImageAlphaPremultipliedFirst; image = CGImageCreate(w, h, 8, 32, w * 4, lut, alpha | kCGBitmapByteOrder32Little, provider, NULL, false, kCGRenderingIntentDefault); CGDataProviderRelease(provider); if (!image) throw rdr::Exception("CGImageCreate"); return image; } static void render(CGContextRef gc, CGColorSpaceRef lut, const unsigned char* data, CGBlendMode mode, CGFloat alpha, int src_x, int src_y, int src_w, int src_h, int x, int y, int w, int h) { CGRect rect; CGImageRef image, subimage; image = create_image(lut, data, src_w, src_h, mode == kCGBlendModeCopy); rect.origin.x = src_x; rect.origin.y = src_y; rect.size.width = w; rect.size.height = h; subimage = CGImageCreateWithImageInRect(image, rect); if (!subimage) throw rdr::Exception("CGImageCreateImageWithImageInRect"); CGContextSaveGState(gc); CGContextSetBlendMode(gc, mode); CGContextSetAlpha(gc, alpha); rect.origin.x = x; rect.origin.y = y; rect.size.width = w; rect.size.height = h; CGContextDrawImage(gc, rect, subimage); CGContextRestoreGState(gc); CGImageRelease(subimage); CGImageRelease(image); } static CGContextRef make_bitmap(int width, int height, unsigned char* data) { CGContextRef bitmap; bitmap = CGBitmapContextCreate(data, width, height, 8, width*4, srgb, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Little); if (!bitmap) throw rdr::Exception("CGBitmapContextCreate"); return bitmap; } void Surface::clear(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { unsigned char* out; int x, y; r = (unsigned)r * a / 255; g = (unsigned)g * a / 255; b = (unsigned)b * a / 255; out = data; for (y = 0;y < width();y++) { for (x = 0;x < height();x++) { *out++ = b; *out++ = g; *out++ = r; *out++ = a; } } } void Surface::draw(int src_x, int src_y, int x, int y, int w, int h) { CGColorSpaceRef lut; CGContextSaveGState(fl_gc); // Reset the transformation matrix back to the default identity // matrix as otherwise we get a massive performance hit CGContextConcatCTM(fl_gc, CGAffineTransformInvert(CGContextGetCTM(fl_gc))); // macOS Coordinates are from bottom left, not top left y = Fl_Window::current()->h() - (y + h); lut = cocoa_win_color_space(Fl_Window::current()); render(fl_gc, lut, data, kCGBlendModeCopy, 1.0, src_x, src_y, width(), height(), x, y, w, h); CGColorSpaceRelease(lut); CGContextRestoreGState(fl_gc); } void Surface::draw(Surface* dst, int src_x, int src_y, int x, int y, int w, int h) { CGContextRef bitmap; bitmap = make_bitmap(dst->width(), dst->height(), dst->data); // macOS Coordinates are from bottom left, not top left y = dst->height() - (y + h); render(bitmap, srgb, data, kCGBlendModeCopy, 1.0, src_x, src_y, width(), height(), x, y, w, h); CGContextRelease(bitmap); } void Surface::blend(int src_x, int src_y, int x, int y, int w, int h, int a) { CGColorSpaceRef lut; CGContextSaveGState(fl_gc); // Reset the transformation matrix back to the default identity // matrix as otherwise we get a massive performance hit CGContextConcatCTM(fl_gc, CGAffineTransformInvert(CGContextGetCTM(fl_gc))); // macOS Coordinates are from bottom left, not top left y = Fl_Window::current()->h() - (y + h); lut = cocoa_win_color_space(Fl_Window::current()); render(fl_gc, lut, data, kCGBlendModeNormal, (CGFloat)a/255.0, src_x, src_y, width(), height(), x, y, w, h); CGColorSpaceRelease(lut); CGContextRestoreGState(fl_gc); } void Surface::blend(Surface* dst, int src_x, int src_y, int x, int y, int w, int h, int a) { CGContextRef bitmap; bitmap = make_bitmap(dst->width(), dst->height(), dst->data); // macOS Coordinates are from bottom left, not top left y = dst->height() - (y + h); render(bitmap, srgb, data, kCGBlendModeNormal, (CGFloat)a/255.0, src_x, src_y, width(), height(), x, y, w, h); CGContextRelease(bitmap); } void Surface::alloc() { data = new unsigned char[width() * height() * 4]; } void Surface::dealloc() { delete [] data; } void Surface::update(const Fl_RGB_Image* image) { int x, y; const unsigned char* in; unsigned char* out; assert(image->w() == width()); assert(image->h() == height()); // Convert data and pre-multiply alpha in = (const unsigned char*)image->data()[0]; out = data; for (y = 0;y < image->h();y++) { for (x = 0;x < image->w();x++) { switch (image->d()) { case 1: *out++ = in[0]; *out++ = in[0]; *out++ = in[0]; *out++ = 0xff; break; case 2: *out++ = (unsigned)in[0] * in[1] / 255; *out++ = (unsigned)in[0] * in[1] / 255; *out++ = (unsigned)in[0] * in[1] / 255; *out++ = in[1]; break; case 3: *out++ = in[2]; *out++ = in[1]; *out++ = in[0]; *out++ = 0xff; break; case 4: *out++ = (unsigned)in[2] * in[3] / 255; *out++ = (unsigned)in[1] * in[3] / 255; *out++ = (unsigned)in[0] * in[3] / 255; *out++ = in[3]; break; } in += image->d(); } if (image->ld() != 0) in += image->ld() - image->w() * image->d(); } }