/* Copyright 2016 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include #include "Surface.h" void Surface::clear(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { RGBQUAD* out; int x, y; r = (unsigned)r * a / 255; g = (unsigned)g * a / 255; b = (unsigned)b * a / 255; out = data; for (y = 0;y < width();y++) { for (x = 0;x < height();x++) { out->rgbRed = r; out->rgbGreen = g; out->rgbBlue = b; out->rgbReserved = a; out++; } } } void Surface::draw(int src_x, int src_y, int x, int y, int w, int h) { HDC dc; dc = CreateCompatibleDC(fl_gc); if (!dc) throw rdr::SystemException("CreateCompatibleDC", GetLastError()); if (!SelectObject(dc, bitmap)) throw rdr::SystemException("SelectObject", GetLastError()); if (!BitBlt(fl_gc, x, y, w, h, dc, src_x, src_y, SRCCOPY)) { // If the desktop we're rendering to is inactive (like when the screen // is locked or the UAC is active), then GDI calls will randomly fail. // This is completely undocumented so we have no idea how best to deal // with it. For now, we've only seen this error and for this function // so only ignore this combination. if (GetLastError() != ERROR_INVALID_HANDLE) throw rdr::SystemException("BitBlt", GetLastError()); } DeleteDC(dc); } void Surface::draw(Surface* dst, int src_x, int src_y, int x, int y, int w, int h) { HDC origdc, dstdc; dstdc = CreateCompatibleDC(NULL); if (!dstdc) throw rdr::SystemException("CreateCompatibleDC", GetLastError()); if (!SelectObject(dstdc, dst->bitmap)) throw rdr::SystemException("SelectObject", GetLastError()); origdc = fl_gc; fl_gc = dstdc; draw(src_x, src_y, x, y, w, h); fl_gc = origdc; DeleteDC(dstdc); } void Surface::blend(int /*src_x*/, int /*src_y*/, int /*x*/, int /*y*/, int /*w*/, int /*h*/, int /*a*/) { // Compositing doesn't work properly for window DC:s assert(false); } void Surface::blend(Surface* dst, int src_x, int src_y, int x, int y, int w, int h, int a) { HDC dstdc, srcdc; BLENDFUNCTION blend; dstdc = CreateCompatibleDC(NULL); if (!dstdc) throw rdr::SystemException("CreateCompatibleDC", GetLastError()); srcdc = CreateCompatibleDC(NULL); if (!srcdc) throw rdr::SystemException("CreateCompatibleDC", GetLastError()); if (!SelectObject(dstdc, dst->bitmap)) throw rdr::SystemException("SelectObject", GetLastError()); if (!SelectObject(srcdc, bitmap)) throw rdr::SystemException("SelectObject", GetLastError()); blend.BlendOp = AC_SRC_OVER; blend.BlendFlags = 0; blend.SourceConstantAlpha = a; blend.AlphaFormat = AC_SRC_ALPHA; if (!AlphaBlend(dstdc, x, y, w, h, srcdc, src_x, src_y, w, h, blend)) { // If the desktop we're rendering to is inactive (like when the screen // is locked or the UAC is active), then GDI calls will randomly fail. // This is completely undocumented so we have no idea how best to deal // with it. For now, we've only seen this error and for this function // so only ignore this combination. if (GetLastError() != ERROR_INVALID_HANDLE) throw rdr::SystemException("BitBlt", GetLastError()); } DeleteDC(srcdc); DeleteDC(dstdc); } void Surface::alloc() { BITMAPINFOHEADER bih; data = new RGBQUAD[width() * height()]; memset(&bih, 0, sizeof(bih)); bih.biSize = sizeof(BITMAPINFOHEADER); bih.biBitCount = 32; bih.biPlanes = 1; bih.biWidth = width(); bih.biHeight = -height(); // Negative to get top-down bih.biCompression = BI_RGB; bitmap = CreateDIBSection(NULL, (BITMAPINFO*)&bih, DIB_RGB_COLORS, (void**)&data, NULL, 0); if (!bitmap) throw rdr::SystemException("CreateDIBSection", GetLastError()); } void Surface::dealloc() { DeleteObject(bitmap); } void Surface::update(const Fl_RGB_Image* image) { const unsigned char* in; RGBQUAD* out; int x, y; assert(image->w() == width()); assert(image->h() == height()); // Convert data and pre-multiply alpha in = (const unsigned char*)image->data()[0]; out = data; for (y = 0;y < image->w();y++) { for (x = 0;x < image->h();x++) { switch (image->d()) { case 1: out->rgbBlue = in[0]; out->rgbGreen = in[0]; out->rgbRed = in[0]; out->rgbReserved = 0xff; break; case 2: out->rgbBlue = (unsigned)in[0] * in[1] / 255; out->rgbGreen = (unsigned)in[0] * in[1] / 255; out->rgbRed = (unsigned)in[0] * in[1] / 255; out->rgbReserved = in[1]; break; case 3: out->rgbBlue = in[2]; out->rgbGreen = in[1]; out->rgbRed = in[0]; out->rgbReserved = 0xff; break; case 4: out->rgbBlue = (unsigned)in[2] * in[3] / 255; out->rgbGreen = (unsigned)in[1] * in[3] / 255; out->rgbRed = (unsigned)in[0] * in[3] / 255; out->rgbReserved = in[3]; break; } in += image->d(); out++; } if (image->ld() != 0) in += image->ld() - image->w() * image->d(); } }