/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. * Copyright (C) 2011 D. R. Commander. All Rights Reserved. * Copyright 2009-2014 Pierre Ossman for Cendio AB * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ // // PixelFormat - structure to represent a pixel format. Also has useful // methods for reading & writing to streams, etc. Conversion to and from // other formats are also handled by this class. We have three different // representations that we refer to: // // a) Pixels - Unsigned native integers in the format specified by this // PixelFormat object. // b) Buffer - Same thing as pixels, but in the appropriate byte stream // format. This involves endian conversion and padding. // c) RGB - A byte stream of 8 bit red, green and blue elements, in that // order. // #ifndef __RFB_PIXELFORMAT_H__ #define __RFB_PIXELFORMAT_H__ #include namespace rdr { class InStream; class OutStream; } namespace rfb { class PixelFormat { public: PixelFormat(int b, int d, bool e, bool t, int rm, int gm, int bm, int rs, int gs, int bs); PixelFormat(); // Checks if the formats have identical buffer representation. // They might still have different pixel representation, endianness // or true colour state. bool equal(const PixelFormat& other) const; void read(rdr::InStream* is); void write(rdr::OutStream* os) const; bool is888(void) const; bool isBigEndian(void) const; bool isLittleEndian(void) const; inline Pixel pixelFromBuffer(const rdr::U8* buffer) const; inline void bufferFromPixel(rdr::U8* buffer, Pixel pixel) const; inline Pixel pixelFromRGB(rdr::U16 red, rdr::U16 green, rdr::U16 blue) const; inline Pixel pixelFromRGB(rdr::U8 red, rdr::U8 green, rdr::U8 blue) const; void bufferFromRGB(rdr::U8 *dst, const rdr::U8* src, int pixels) const; void bufferFromRGB(rdr::U8 *dst, const rdr::U8* src, int w, int stride, int h) const; inline void rgbFromPixel(Pixel pix, rdr::U16 *r, rdr::U16 *g, rdr::U16 *b) const; inline void rgbFromPixel(Pixel pix, rdr::U8 *r, rdr::U8 *g, rdr::U8 *b) const; void rgbFromBuffer(rdr::U8* dst, const rdr::U8* src, int pixels) const; void rgbFromBuffer(rdr::U8* dst, const rdr::U8* src, int w, int stride, int h) const; Pixel pixelFromPixel(const PixelFormat &srcPF, Pixel src) const; void bufferFromBuffer(rdr::U8* dst, const PixelFormat &srcPF, const rdr::U8* src, int pixels) const; void bufferFromBuffer(rdr::U8* dst, const PixelFormat &srcPF, const rdr::U8* src, int w, int h, int dstStride, int srcStride) const; void print(char* str, int len) const; bool parse(const char* str); protected: void updateState(void); bool isSane(void); private: // Preprocessor generated, optimised methods void directBufferFromBufferFrom888(rdr::U8* dst, const PixelFormat &srcPF, const rdr::U8* src, int w, int h, int dstStride, int srcStride) const; void directBufferFromBufferFrom888(rdr::U16* dst, const PixelFormat &srcPF, const rdr::U8* src, int w, int h, int dstStride, int srcStride) const; void directBufferFromBufferFrom888(rdr::U32* dst, const PixelFormat &srcPF, const rdr::U8* src, int w, int h, int dstStride, int srcStride) const; void directBufferFromBufferTo888(rdr::U8* dst, const PixelFormat &srcPF, const rdr::U8* src, int w, int h, int dstStride, int srcStride) const; void directBufferFromBufferTo888(rdr::U8* dst, const PixelFormat &srcPF, const rdr::U16* src, int w, int h, int dstStride, int srcStride) const; void directBufferFromBufferTo888(rdr::U8* dst, const PixelFormat &srcPF, const rdr::U32* src, int w, int h, int dstStride, int srcStride) const; public: int bpp; int depth; // This only tracks if the client thinks it is in colour map mode. // In practice we are always in true colour mode. bool trueColour; // FIXME: These should be protected, but we need to fix TransImageGetter first. public: bool bigEndian; int redMax; int greenMax; int blueMax; int redShift; int greenShift; int blueShift; protected: /* Pre-computed values to keep algorithms simple */ int redBits, greenBits, blueBits; int maxBits, minBits; bool endianMismatch; static rdr::U8 upconvTable[256*8]; class Init; friend class Init; static Init _init; }; } #include #endif